Structures

VkRayTracingPipelineInterfaceCreateInfoKHR

Structure specifying additional interface information when using libraries

The VkRayTracingPipelineInterfaceCreateInfoKHR structure is defined as:

typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
    VkStructureType sType;
    const void* pNext;
    uint32_t maxPipelineRayPayloadSize;
    uint32_t maxPipelineRayHitAttributeSize;
} VkRayTracingPipelineInterfaceCreateInfoKHR;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • maxPipelineRayPayloadSize is the maximum payload size in bytes used by any shader in the pipeline.
  • maxPipelineRayHitAttributeSize is the maximum attribute structure size in bytes used by any shader in the pipeline.

maxPipelineRayPayloadSize is calculated as the maximum number of bytes used by any block declared in the RayPayloadKHR or IncomingRayPayloadKHR storage classes. maxPipelineRayHitAttributeSize is calculated as the maximum number of bytes used by any block declared in the HitAttributeKHR storage class. As variables in these storage classes do not have explicit offsets, the size should be calculated as if each variable has a scalar alignment equal to the largest scalar alignment of any of the block’s members.

There is no explicit upper limit for maxPipelineRayPayloadSize, but in practice it should be kept as small as possible. Similar to invocation local memory, it must be allocated for each shader invocation and for devices which support many simultaneous invocations, this storage can rapidly be exhausted, resulting in failure.

Valid Usage

Valid Usage (Implicit)

VUID-VkRayTracingPipelineInterfaceCreateInfoKHR-sType-sType

sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR