Structures

VkVertexInputBindingDescription

Structure specifying vertex input binding description

Each vertex input binding is specified by the VkVertexInputBindingDescription structure, defined as:

typedef struct VkVertexInputBindingDescription {
    uint32_t binding;
    uint32_t stride;
    VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
  • binding is the binding number that this structure describes.
  • stride is the byte stride between consecutive elements within the buffer.
  • inputRate is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.

Valid Usage

VUID-VkVertexInputBindingDescription-binding-00618

binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

VUID-VkVertexInputBindingDescription-stride-00619

stride must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindingStride

VUID-VkVertexInputBindingDescription-stride-04456

If the VK_KHR_portability_subset extension is enabled, stride must be a multiple of, and at least as large as, VkPhysicalDevicePortabilitySubsetPropertiesKHR::minVertexInputBindingStrideAlignment

Valid Usage (Implicit)