Structures

VkWriteIndirectExecutionSetShaderEXT

Struct specifying shader object update information for an indirect execution set

The VkWriteIndirectExecutionSetShaderEXT struct is defined as:

typedef struct VkWriteIndirectExecutionSetShaderEXT {
    VkStructureType sType;
    const void* pNext;
    uint32_t index;
    VkShaderEXT shader;
} VkWriteIndirectExecutionSetShaderEXT;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • index is the element of the set to update
  • shader is the shader to store in the indirect execution set

Shaders need not be stored in the Indirect Execution Set according to their stage. The only restriction for shader indices within a set is that the value of the index must be less than the maximum number of shaders in the set.

Valid Usage

VUID-VkWriteIndirectExecutionSetShaderEXT-index-11031

index must be less than VkIndirectExecutionSetShaderInfoEXT::maxShaderCount

VUID-VkWriteIndirectExecutionSetShaderEXT-shader-11032

shader must have been created with VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT

VUID-VkWriteIndirectExecutionSetShaderEXT-pInitialShaders-11033

A shader created with the same VkShaderStageFlagBits must have been passed in the VkIndirectExecutionSetShaderInfoEXT::pInitialShaders array

VUID-VkWriteIndirectExecutionSetShaderEXT-index-11034

index must not be in use by submitted command buffers

Valid Usage (Implicit)

VUID-VkWriteIndirectExecutionSetShaderEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_SHADER_EXT