SPIR-V Built-In

WarpIDARM

Warp ID within a core of a shader invocation
WarpIDARM

Decorating a variable with the WarpIDARM built-in decoration will make that variable contain the ID of the warp on a core on which the current shader invocation is running. This variable is in the range [0, WarpMaxIDARM].

Valid Usage

VUID-WarpIDARM-WarpIDARM-07603

The variable decorated with WarpIDARM must be declared using the Input Storage Class

VUID-WarpIDARM-WarpIDARM-07604

The variable decorated with WarpIDARM must be declared as a scalar 32-bit integer value