SPIR-V Built-In
WorldToObjectKHR
Transformation matrix from world to object space
WorldToObjectKHR
A variable decorated with the WorldToObjectKHR
decoration will contain
the current world-to-object transformation matrix, which is determined by
the instance of the current intersection.
Valid Usage
VUID-WorldToObjectKHR-WorldToObjectKHR-04434
The WorldToObjectKHR
decoration must be used only within the
IntersectionKHR
, AnyHitKHR
, or ClosestHitKHR
Execution
Model
VUID-WorldToObjectKHR-WorldToObjectKHR-04435
The variable decorated with WorldToObjectKHR
must be declared
using the Input
Storage
Class
VUID-WorldToObjectKHR-WorldToObjectKHR-04436
The variable decorated with WorldToObjectKHR
must be declared as a
matrix with four columns of three-component vectors of 32-bit
floating-point values