Function Prototype

vkCmdBindTileMemoryQCOM

Bind tile memory to a command buffer

To bind a range of tile memory to the command buffer, call:

void vkCmdBindTileMemoryQCOM(
    VkCommandBuffer commandBuffer,
    const VkTileMemoryBindInfoQCOM* pTileMemoryBindInfo);
  • commandBuffer is the command buffer that the tile memory will be bound to.
  • pTileMemoryBindInfo is VK_NULL_HANDLE or a pointer to a VkTileMemoryBindInfoQCOM structure defining how tile memory is bound.

Calling vkCmdBindTileMemoryQCOM when pTileMemoryBindInfo is NULL is equivalent to binding no tile memory to the command buffer.

Valid Usage (Implicit)

VUID-vkCmdBindTileMemoryQCOM-pTileMemoryBindInfo-parameter

If pTileMemoryBindInfo is not NULL, pTileMemoryBindInfo must be a valid pointer to a valid VkTileMemoryBindInfoQCOM structure

VUID-vkCmdBindTileMemoryQCOM-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_COMPUTE_BIT, or VK_QUEUE_GRAPHICS_BIT operations

VUID-vkCmdBindTileMemoryQCOM-renderpass

This command must only be called outside of a render pass instance

VUID-vkCmdBindTileMemoryQCOM-videocoding

This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized