vkCmdEndRenderPass
To record a command to end a render pass instance after recording the commands for the last subpass, call:
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
commandBuffer
is the command buffer in which to end the current render pass instance.
Ending a render pass instance performs any multisample resolve operations on the final subpass.
Valid Usage
VUID-vkCmdEndRenderPass-None-00910
The current subpass index must be equal to the number of subpasses in the render pass minus one
VUID-vkCmdEndRenderPass-None-02351
This command must not be recorded when transform feedback is active
VUID-vkCmdEndRenderPass-None-06170
The current render pass instance must not have been begun with vkCmdBeginRendering
VUID-vkCmdEndRenderPass-None-07004
If vkCmdBeginQuery
* was called within a subpass of the render
pass, the corresponding vkCmdEndQuery
* must have been called
subsequently within the same subpass
Valid Usage (Implicit)
VUID-vkCmdEndRenderPass-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdEndRenderPass-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdEndRenderPass-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdEndRenderPass-renderpass
This command must only be called inside of a render pass instance
VUID-vkCmdEndRenderPass-videocoding
This command must only be called outside of a video coding scope
VUID-vkCmdEndRenderPass-bufferlevel
commandBuffer
must be a primary VkCommandBuffer
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::