vkCmdEndRendering
To end a render pass instance, call:
void vkCmdEndRenderingKHR(
VkCommandBuffer commandBuffer);
commandBuffer
is the command buffer in which to record the command.
If the value of pRenderingInfo→flags
used to begin this render pass
instance included VK_RENDERING_SUSPENDING_BIT
, then this render pass
is suspended and will be resumed later in
submission order.
Valid Usage
VUID-vkCmdEndRendering-None-06161
The current render pass instance must have been begun with vkCmdBeginRendering
VUID-vkCmdEndRendering-commandBuffer-06162
The current render pass instance must have been begun in
commandBuffer
VUID-vkCmdEndRendering-None-06781
This command must not be recorded when transform feedback is active
VUID-vkCmdEndRendering-None-06999
If vkCmdBeginQuery
* was called within the render pass, the
corresponding vkCmdEndQuery
* must have been called subsequently
within the same subpass
Valid Usage (Implicit)
VUID-vkCmdEndRendering-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdEndRendering-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdEndRendering-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdEndRendering-renderpass
This command must only be called inside of a render pass instance
VUID-vkCmdEndRendering-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::