vkCmdSetDepthBoundsTestEnable
Set depth bounds test enable dynamically for a command buffer
To dynamically enable or disable the depth bounds test, call:
void vkCmdSetDepthBoundsTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthBoundsTestEnable);
commandBuffer
is the command buffer into which the command will be recorded.depthBoundsTestEnable
specifies if the depth bounds test is enabled.
This command sets the depth bounds enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthBoundsTestEnable-None-08971
At least one of the following must be true:
Valid Usage (Implicit)
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetDepthBoundsTestEnable-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::