vkCmdSetDepthCompareOp
To dynamically set the depth compare operator, call:
void vkCmdSetDepthCompareOpEXT(
    VkCommandBuffer commandBuffer,
    VkCompareOp depthCompareOp);
commandBufferis the command buffer into which the command will be recorded.depthCompareOpis a VkCompareOp value specifying the comparison operator used for the Depth Comparison step of the depth test.
This command sets the depth comparison operator for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthCompareOp value used
to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthCompareOp-None-08971
At least one of the following must be true:
- the 
extendedDynamicStatefeature is enabled - the 
shaderObjectfeature is enabled :: 
Valid Usage (Implicit)
VUID-vkCmdSetDepthCompareOp-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthCompareOp-depthCompareOp-parameter
depthCompareOp must be a valid VkCompareOp value
VUID-vkCmdSetDepthCompareOp-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthCompareOp-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthCompareOp-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to 
commandBuffermust be externally synchronized - Host access to the 
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::