vkCmdSetDepthCompareOp
To dynamically set the depth compare operator, call:
void vkCmdSetDepthCompareOpEXT(
VkCommandBuffer commandBuffer,
VkCompareOp depthCompareOp);
commandBuffer
is the command buffer into which the command will be recorded.depthCompareOp
is a VkCompareOp value specifying the comparison operator used for the Depth Comparison step of the depth test.
This command sets the depth comparison operator for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthCompareOp
value used
to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthCompareOp-None-08971
At least one of the following must be true:- the extendedDynamicState
feature is enabled
- the
shaderObject
feature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetDepthCompareOp-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthCompareOp-depthCompareOp-parameter
depthCompareOp
must be a valid VkCompareOp value
VUID-vkCmdSetDepthCompareOp-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetDepthCompareOp-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetDepthCompareOp-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::