vkCmdSetDepthWriteEnable
To dynamically set the depth write enable, call:
void vkCmdSetDepthWriteEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
commandBuffer
is the command buffer into which the command will be recorded.depthWriteEnable
specifies if depth writes are enabled.
This command sets the depth write enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
value
used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthWriteEnable-None-08971
At least one of the following must be true:- the extendedDynamicState
feature is enabled
- the
shaderObject
feature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetDepthWriteEnable-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthWriteEnable-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetDepthWriteEnable-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetDepthWriteEnable-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::