Function Prototype
vkCmdSetDepthWriteEnable
Set depth write enable dynamically for a command buffer
To dynamically set the depth write enable, call:
void vkCmdSetDepthWriteEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
commandBufferis the command buffer into which the command will be recorded.depthWriteEnablespecifies if depth writes are enabled.
This command sets the depth write enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable value
used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthWriteEnable-None-08971
At least one of the following must be true:
- the
extendedDynamicStatefeature is enabled - the
shaderObjectfeature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetDepthWriteEnable-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthWriteEnable-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthWriteEnable-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthWriteEnable-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::