vkCmdSetExclusiveScissorEnableNV
To dynamically set whether an exclusive scissor is enabled or not, call:
void vkCmdSetExclusiveScissorEnableNV(
VkCommandBuffer commandBuffer,
uint32_t firstExclusiveScissor,
uint32_t exclusiveScissorCount,
const VkBool32* pExclusiveScissorEnables);
commandBufferis the command buffer into which the command will be recorded.firstExclusiveScissoris the index of the first exclusive scissor rectangle whose state is updated by the command.exclusiveScissorCountis the number of exclusive scissor rectangles updated by the command.pExclusiveScissorEnablesis a pointer to an array of VkBool32 values defining whether the exclusive scissor is enabled.
The exclusive scissor enables taken from element i of
pExclusiveScissorEnables replace the current state for the scissor
index firstExclusiveScissor + i, for i in [0,
exclusiveScissorCount).
This command sets the exclusive scissor enable for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is implied by the
VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount
value used to create the currently active pipeline, where all
exclusiveScissorCount exclusive scissors are implicitly enabled and
the remainder up to VkPhysicalDeviceLimits::maxViewports are
implicitly disabled.
Valid Usage
VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissor-07853
The exclusiveScissor feature must
be enabled, and the implementation must support at least
specVersion 2 of the VK_NV_scissor_exclusive extension
Valid Usage (Implicit)
VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetExclusiveScissorEnableNV-pExclusiveScissorEnables-parameter
pExclusiveScissorEnables must be a valid pointer to an array of exclusiveScissorCount VkBool32 values
VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetExclusiveScissorEnableNV-videocoding
This command must only be called outside of a video coding scope
VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissorCount-arraylength
exclusiveScissorCount must be greater than 0
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::