Function Prototype

vkCmdSetExclusiveScissorNV

Set exclusive scissor rectangles dynamically for a command buffer
primary / secondary
both
graphics
state

To dynamically set the exclusive scissor rectangles, call:

void vkCmdSetExclusiveScissorNV(
    VkCommandBuffer commandBuffer,
    uint32_t firstExclusiveScissor,
    uint32_t exclusiveScissorCount,
    const VkRect2D* pExclusiveScissors);
  • commandBuffer is the command buffer into which the command will be recorded.
  • firstExclusiveScissor is the index of the first exclusive scissor rectangle whose state is updated by the command.
  • exclusiveScissorCount is the number of exclusive scissor rectangles updated by the command.
  • pExclusiveScissors is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.

The scissor rectangles taken from element i of pExclusiveScissors replace the current state for the scissor index firstExclusiveScissor + i, for i in [0, exclusiveScissorCount).

This command sets the exclusive scissor rectangles for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportExclusiveScissorStateCreateInfoNV::pExclusiveScissors values used to create the currently active pipeline.

Valid Usage

VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02034

The sum of firstExclusiveScissor and exclusiveScissorCountmust be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02035

If the multiViewport feature is not enabled, firstExclusiveScissor must be 0

VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-02036

If the multiViewport feature is not enabled, exclusiveScissorCount must be 1

VUID-vkCmdSetExclusiveScissorNV-x-02037

The x and y members of offset in each member of pExclusiveScissors must be greater than or equal to 0

VUID-vkCmdSetExclusiveScissorNV-offset-02038

Evaluation of (offset.x + extent.width) for each member of pExclusiveScissors must not cause a signed integer addition overflow

VUID-vkCmdSetExclusiveScissorNV-offset-02039

Evaluation of (offset.y + extent.height) for each member of pExclusiveScissors must not cause a signed integer addition overflow

Valid Usage (Implicit)

VUID-vkCmdSetExclusiveScissorNV-pExclusiveScissors-parameter

pExclusiveScissors must be a valid pointer to an array of exclusiveScissorCount VkRect2D structures

VUID-vkCmdSetExclusiveScissorNV-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetExclusiveScissorNV-videocoding

This command must only be called outside of a video coding scope

VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-arraylength

exclusiveScissorCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::