vkCmdSetFrontFace
To dynamically set the front face orientation, call:
void vkCmdSetFrontFaceEXT(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
commandBufferis the command buffer into which the command will be recorded.frontFaceis a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.
This command sets the front face orientation for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with VK_DYNAMIC_STATE_FRONT_FACE
set in VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::frontFace value used to
create the currently active pipeline.
Valid Usage
VUID-vkCmdSetFrontFace-None-08971
At least one of the following must be true:
- the
extendedDynamicStatefeature is enabled - the
shaderObjectfeature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetFrontFace-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetFrontFace-frontFace-parameter
frontFace must be a valid VkFrontFace value
VUID-vkCmdSetFrontFace-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetFrontFace-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetFrontFace-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::