vkCmdSetFrontFace
To dynamically set the front face orientation, call:
void vkCmdSetFrontFaceEXT(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
commandBuffer
is the command buffer into which the command will be recorded.frontFace
is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.
This command sets the front face orientation for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with VK_DYNAMIC_STATE_FRONT_FACE
set in VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::frontFace
value used to
create the currently active pipeline.
Valid Usage
VUID-vkCmdSetFrontFace-None-08971
At least one of the following must be true:- the extendedDynamicState
feature is enabled
- the
shaderObject
feature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetFrontFace-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetFrontFace-frontFace-parameter
frontFace
must be a valid VkFrontFace value
VUID-vkCmdSetFrontFace-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetFrontFace-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetFrontFace-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::