Function Prototype
vkCmdSetLineWidth
Set line width dynamically for a command buffer
primary / secondary
both
graphics
state
To dynamically set the line width, call:
void vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth);
commandBuffer
is the command buffer into which the command will be recorded.lineWidth
is the width of rasterized line segments.
This command sets the line width for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with VK_DYNAMIC_STATE_LINE_WIDTH
set in VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::lineWidth
value used to
create the currently active pipeline.
Valid Usage
VUID-vkCmdSetLineWidth-lineWidth-00788
If the wideLines
feature is not enabled,
lineWidth
must be 1.0
Valid Usage (Implicit)
VUID-vkCmdSetLineWidth-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetLineWidth-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetLineWidth-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetLineWidth-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::