PatchVertices
PatchVertices
Decorating a variable with the PatchVertices built-in decoration will
make that variable contain the number of vertices in the input patch being
processed by the shader.
In a Tessellation Control Shader, this is the same as the
name:patchControlPoints member of
VkPipelineTessellationStateCreateInfo.
In a Tessellation Evaluation Shader, PatchVertices is equal to the
tessellation control output patch size.
When the same shader is used in different pipelines where the patch sizes
are configured differently, the value of the PatchVertices variable
will also differ.
Valid Usage
VUID-PatchVertices-PatchVertices-04308
The PatchVertices decoration must be used only within the
TessellationControl or TessellationEvaluation Execution Model
VUID-PatchVertices-PatchVertices-04309
The variable decorated with PatchVertices must be declared using
the Input Storage Class
VUID-PatchVertices-PatchVertices-04310
The variable decorated with PatchVertices must be declared as a
scalar 32-bit integer value