Position
Position
Decorating a variable with the Position
built-in decoration will make
that variable contain the position of the current vertex.
In the last pre-rasterization
shader stage, the value of the variable decorated with Position
is
used in subsequent primitive assembly, clipping, and rasterization
operations.
When Position
decorates a variable in the Input
Storage
Class
, it
contains the data written to the output variable decorated with
Position
from the previous shader stage.
Valid Usage
VUID-Position-Position-04318
The Position
decoration must be used only within the MeshEXT
,
MeshNV
, Vertex
, TessellationControl
,
TessellationEvaluation
, or Geometry
Execution
Model
VUID-Position-Position-04319
The variable decorated with Position
within the MeshEXT
,
MeshNV
, or Vertex
Execution
Model
must be declared using the
Output
Storage
Class
VUID-Position-Position-04320
The variable decorated with Position
within the
TessellationControl
, TessellationEvaluation
, or Geometry
Execution
Model
must not be declared using a Storage
Class
other than
Input
or Output
VUID-Position-Position-04321
The variable decorated with Position
must be declared as a
four-component vector of 32-bit floating-point values