VkDescriptorSetLayoutBinding
The VkDescriptorSetLayoutBinding structure is defined as:
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
bindingis the binding number of this entry and corresponds to a resource of the same binding number in the shader stages.descriptorTypeis a VkDescriptorType specifying which type of resource descriptors are used for this binding.descriptorCountis the number of descriptors contained in the binding, accessed in a shader as an array, except ifdescriptorTypeisVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCKin which casedescriptorCountis the size in bytes of the inline uniform block. IfdescriptorCountis zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout.stageFlagsmember is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding.VK_SHADER_STAGE_ALLis a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.
If a shader stage is not included instageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can use a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage.pImmutableSamplersaffects initialization of samplers. IfdescriptorTypespecifies aVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERtype descriptor, thenpImmutableSamplerscan be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout and must not be changed; updating aVK_DESCRIPTOR_TYPE_SAMPLERdescriptor with immutable samplers is not allowed and updates to aVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERdescriptor with immutable samplers does not modify the samplers (the image views are updated, but the sampler updates are ignored). IfpImmutableSamplersis notNULL, then it is a pointer to an array of sampler handles that will be copied into the set layout and used for the corresponding binding. Only the sampler handles are copied; the sampler objects must not be destroyed before the final use of the set layout and any descriptor pools and sets created using it. IfpImmutableSamplersisNULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. IfdescriptorTypeis not one of these descriptor types, thenpImmutableSamplersis ignored.
The above layout definition allows the descriptor bindings to be specified
sparsely such that not all binding numbers between 0 and the maximum binding
number need to be specified in the pBindings array.
Bindings that are not specified have a descriptorCount and
stageFlags of zero, and the value of descriptorType is
undefined:.
However, all binding numbers between 0 and the maximum binding number in the
VkDescriptorSetLayoutCreateInfo::pBindings array may consume
memory in the descriptor set layout even if not all descriptor bindings are
used, though it should not consume additional memory from the descriptor
pool.
The maximum binding number specified should be as compact as possible to avoid wasted memory.
Valid Usage
VUID-VkDescriptorSetLayoutBinding-descriptorType-00282
If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER or
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and
descriptorCount is not 0 and pImmutableSamplers is not
NULL, pImmutableSamplers must be a valid pointer to an array of
descriptorCount valid VkSampler handles
VUID-VkDescriptorSetLayoutBinding-descriptorType-04604
If the inlineUniformBlock feature
is not enabled, descriptorType must not be
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
VUID-VkDescriptorSetLayoutBinding-descriptorType-02209
If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
then descriptorCount must be a multiple of 4
VUID-VkDescriptorSetLayoutBinding-descriptorType-08004
If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK
and VkDescriptorSetLayoutCreateInfo::flags does not contain
VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT
then descriptorCount must be less than or equal to
VkPhysicalDeviceInlineUniformBlockProperties::maxInlineUniformBlockSize
VUID-VkDescriptorSetLayoutBinding-flags-08005
If VkDescriptorSetLayoutCreateInfo::flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_EMBEDDED_IMMUTABLE_SAMPLERS_BIT_EXT,
descriptorType must be VK_DESCRIPTOR_TYPE_SAMPLER
VUID-VkDescriptorSetLayoutBinding-flags-08006
If VkDescriptorSetLayoutCreateInfo::flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_EMBEDDED_IMMUTABLE_SAMPLERS_BIT_EXT,
descriptorCount must less than or equal to 1
VUID-VkDescriptorSetLayoutBinding-flags-08007
If VkDescriptorSetLayoutCreateInfo::flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_EMBEDDED_IMMUTABLE_SAMPLERS_BIT_EXT,
and descriptorCount is equal to 1, pImmutableSamplersmust not be NULL
VUID-VkDescriptorSetLayoutBinding-descriptorCount-09465
If descriptorCount is not 0, stageFlags must be
VK_SHADER_STAGE_ALL or a valid combination of other
VkShaderStageFlagBits values
VUID-VkDescriptorSetLayoutBinding-descriptorType-01510
If descriptorType is VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT and
descriptorCount is not 0, then stageFlags must be 0 or
VK_SHADER_STAGE_FRAGMENT_BIT
VUID-VkDescriptorSetLayoutBinding-pImmutableSamplers-04009
The sampler objects indicated by pImmutableSamplers must not have
a borderColor with one of the values
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or
VK_BORDER_COLOR_INT_CUSTOM_EXT
VUID-VkDescriptorSetLayoutBinding-descriptorType-04605
If descriptorType is VK_DESCRIPTOR_TYPE_MUTABLE_EXT, then
pImmutableSamplers must be NULL
VUID-VkDescriptorSetLayoutBinding-flags-09466
If VkDescriptorSetLayoutCreateInfo::flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PER_STAGE_BIT_NV, and
descriptorCount is not 0, then stageFlags must be a valid
combination of VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
VK_SHADER_STAGE_GEOMETRY_BIT, VK_SHADER_STAGE_FRAGMENT_BIT
and VK_SHADER_STAGE_COMPUTE_BIT values
Valid Usage (Implicit)
VUID-VkDescriptorSetLayoutBinding-descriptorType-parameter
descriptorType must be a valid VkDescriptorType value