Structures
VkDeviceQueueShaderCoreControlCreateInfoARM
Control the number of shader cores used by queues
The number of shader cores used by a queue can be controlled by adding a
VkDeviceQueueShaderCoreControlCreateInfoARM structure to the
pNext chain of VkDeviceQueueCreateInfo structures.
The VkDeviceQueueShaderCoreControlCreateInfoARM structure is defined
as:
typedef struct VkDeviceQueueShaderCoreControlCreateInfoARM {
VkStructureType sType;
void* pNext;
uint32_t shaderCoreCount;
} VkDeviceQueueShaderCoreControlCreateInfoARM;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.shaderCoreCountis the number of shader cores this queue uses.
Queues created without specifying
VkDeviceQueueShaderCoreControlCreateInfoARM will default to using all
the shader cores available.
Valid Usage
VUID-VkDeviceQueueShaderCoreControlCreateInfoARM-shaderCoreCount-09399
shaderCoreCount must be greater than 0 and less than or equal to
the total number of shader cores as reported via
VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM::shaderCoreCount
Valid Usage (Implicit)
VUID-VkDeviceQueueShaderCoreControlCreateInfoARM-sType-sType
sType must be VK_STRUCTURE_TYPE_DEVICE_QUEUE_SHADER_CORE_CONTROL_CREATE_INFO_ARM