Structures
VkIndirectExecutionSetShaderLayoutInfoEXT
Struct specifying descriptor layout parameters of a newly created indirect execution set containing only shader objects
The VkIndirectExecutionSetShaderLayoutInfoEXT structure is defined as:
typedef struct VkIndirectExecutionSetShaderLayoutInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkIndirectExecutionSetShaderLayoutInfoEXT;
pub struct IndirectExecutionSetShaderLayoutInfoEXT {
s_type: vk::StructureType,
p_next: *const c_void,
set_layout_count: u32,
p_set_layouts: *const vk::DescriptorSetLayout,
}
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.setLayoutCountis the number of members in thepSetLayoutsarraypSetLayoutsis a pointer to an array containing VkDescriptorSetLayout objects used by the shader stage. The implementation must not access these objects outside of the duration of the command this structure is passed to.
Valid Usage
VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-11024
All members of pSetLayouts must not contain descriptors of type
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
Valid Usage (Implicit)
VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-sType-sType
sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_LAYOUT_INFO_EXT
VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-parameter
If setLayoutCount is not 0, pSetLayouts must be a valid pointer to an array of setLayoutCount valid or VK_NULL_HANDLE VkDescriptorSetLayout handles
Type
Structures