Structures

VkIndirectExecutionSetShaderLayoutInfoEXT

Struct specifying descriptor layout parameters of a newly created indirect execution set containing only shader objects

The VkIndirectExecutionSetShaderLayoutInfoEXT structure is defined as:

typedef struct VkIndirectExecutionSetShaderLayoutInfoEXT {
    VkStructureType sType;
    const void* pNext;
    uint32_t setLayoutCount;
    const VkDescriptorSetLayout* pSetLayouts;
} VkIndirectExecutionSetShaderLayoutInfoEXT;
  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • setLayoutCount is the number of members in the pSetLayouts array
  • pSetLayouts is a pointer to an array containing VkDescriptorSetLayout objects used by the shader stage. The implementation must not access these objects outside of the duration of the command this structure is passed to.

Valid Usage

VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-11024

All members of pSetLayouts must not contain descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

Valid Usage (Implicit)

VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-sType-sType

sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_LAYOUT_INFO_EXT

VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-parameter

If setLayoutCount is not 0, pSetLayouts must be a valid pointer to an array of setLayoutCount valid or VK_NULL_HANDLE VkDescriptorSetLayout handles