Structures
VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT
Structure describing push descriptor limits that can be supported by an implementation
The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT
structure is
defined as:
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxIndirectPipelineCount;
uint32_t maxIndirectShaderObjectCount;
uint32_t maxIndirectSequenceCount;
uint32_t maxIndirectCommandsTokenCount;
uint32_t maxIndirectCommandsTokenOffset;
uint32_t maxIndirectCommandsIndirectStride;
VkIndirectCommandsInputModeFlagsEXT supportedIndirectCommandsInputModes;
VkShaderStageFlags supportedIndirectCommandsShaderStages;
VkShaderStageFlags supportedIndirectCommandsShaderStagesPipelineBinding;
VkShaderStageFlags supportedIndirectCommandsShaderStagesShaderBinding;
VkBool32 deviceGeneratedCommandsTransformFeedback;
VkBool32 deviceGeneratedCommandsMultiDrawIndirectCount;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
maxIndirectPipelineCount
is the maximum number of pipelines passed to vkCreateIndirectExecutionSetEXT. maxIndirectShaderObjectCount
is the maximum number of shader objects passed to vkCreateIndirectExecutionSetEXT. If this value is zero, binding shader objects indirectly is not supported.-
maxIndirectSequenceCount
is the maximum number of sequences in VkGeneratedCommandsInfoEXT and in VkGeneratedCommandsMemoryRequirementsInfoEXT. maxIndirectCommandsTokenCount
is the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoEXT.maxIndirectCommandsTokenOffset
is the maximum offset in VkIndirectCommandsLayoutTokenEXT.maxIndirectCommandsIndirectStride
is the maximum stream stride in VkIndirectCommandsLayoutCreateInfoEXT.supportedIndirectCommandsInputModes
indicates the supported input modes.supportedIndirectCommandsShaderStages
indicates the stages which can be used to generate indirect commands. Implementations are required to support, at minimum:VK_SHADER_STAGE_VERTEX_BIT
,VK_SHADER_STAGE_FRAGMENT_BIT
,VK_SHADER_STAGE_COMPUTE_BIT
.supportedIndirectCommandsShaderStagesPipelineBinding
indicates the stages which can be used within indirect execution sets for indirectly binding shader stages using pipelines.supportedIndirectCommandsShaderStagesShaderBinding
indicates the stages which can be used within indirect execution sets for indirectly binding shader stages using shader objects.deviceGeneratedCommandsTransformFeedback
indicates whether the implementation supports interactions with VK_EXT_transform_feedback for pipelines not created withVK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT
.deviceGeneratedCommandsMultiDrawIndirectCount
indicates whether the implementation supports COUNT variants of multi-draw indirect tokens.
If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_EXT