Structures

VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV

Structure describing features supported by VK_NV_shader_atomic_float16_vector

The VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderFloat16VectorAtomics;
} VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderFloat16VectorAtomics indicates whether shaders can perform 16-bit floating-point, 2- and 4-component vector atomic operations.

If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV