Structures

VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV

Structure describing features supported by VK_NV_shader_atomic_float16_vector

The VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is defined as:

typedef struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
    VkStructureType sType;
    void* pNext;
    VkBool32 shaderFloat16VectorAtomics;
} VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.
  • pNext is NULL or a pointer to a structure extending this structure.
  • shaderFloat16VectorAtomics indicates whether shaders can perform 16-bit floating-point, 2- and 4-component vector atomic operations.

If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

VUID-VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV-sType-sType

sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV