Structures
VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
Structure describing features supported by VK_NV_shader_atomic_float16_vector
The VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is defined as:
typedef struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat16VectorAtomics;
} VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderFloat16VectorAtomics
indicates whether shaders can perform 16-bit floating-point, 2- and 4-component vector atomic operations.
If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV