VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
The VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is defined as:
typedef struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat16VectorAtomics;
} VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;
This structure describes the following features:
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.-
shaderFloat16VectorAtomics
indicates whether shaders can perform 16-bit floating-point, 2- and 4-component vector atomic operations.
If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV