Function Prototype

vkCmdEndRenderPass2

End the current render pass

To record a command to end a render pass instance after recording the commands for the last subpass, call:

void vkCmdEndRenderPass2(
    VkCommandBuffer commandBuffer,
    const VkSubpassEndInfo*        pSubpassEndInfo);
void vkCmdEndRenderPass2KHR(
    VkCommandBuffer commandBuffer,
    const VkSubpassEndInfo*        pSubpassEndInfo);
  • commandBuffer is the command buffer in which to end the current render pass instance.
  • pSubpassEndInfo is a pointer to a VkSubpassEndInfo structure containing information about how the last subpass will be ended.

vkCmdEndRenderPass2 is semantically identical to vkCmdEndRenderPass, except that it is extensible.

There is no implicit ordering between separate render passes, even in the same command buffer, and even when the attachments match. Some applications rely on the continuation of rasterization order between multiple render passes with attachments defined in the same way, in order to perform non-rendering operations (such as copies or compute operations) between draw calls, but this has never been required by the specification. There is also no explicit barrier currently in the API that provides the guarantee that applications rely on without additional performance penalties.New applications should avoid relying on this ordering until an appropriate barrier is added to the API.Implementations where applications are performing this splitting are encouraged to continue supporting this guarantee until a suitable barrier is added to the API.Existing applications relying on this ordering should expect that it will continue working on platforms where it currently does. Once a new extension adds support for a new barrier, developers are encouraged to adapt their applications to use this when available.

Valid Usage

VUID-vkCmdEndRenderPass2-None-03103

The current subpass index must be equal to the number of subpasses in the render pass minus one

VUID-vkCmdEndRenderPass2-None-02352

This command must not be recorded when transform feedback is active

VUID-vkCmdEndRenderPass2-None-06171

The current render pass instance must not have been begun with vkCmdBeginRendering

VUID-vkCmdEndRenderPass2-None-07005

If vkCmdBeginQuery* was called within a subpass of the render pass, the corresponding vkCmdEndQuery* must have been called subsequently within the same subpass

Valid Usage (Implicit)

VUID-vkCmdEndRenderPass2-pSubpassEndInfo-parameter

pSubpassEndInfo must be a valid pointer to a valid VkSubpassEndInfo structure

VUID-vkCmdEndRenderPass2-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

VUID-vkCmdEndRenderPass2-renderpass

This command must only be called inside of a render pass instance

VUID-vkCmdEndRenderPass2-suspended

This command must not be called between suspended render pass instances

VUID-vkCmdEndRenderPass2-videocoding

This command must only be called outside of a video coding scope

VUID-vkCmdEndRenderPass2-bufferlevel

commandBuffer must be a primary VkCommandBuffer

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized