Function Prototype

vkCmdSetCoverageModulationTableEnableNV

Specify the coverage modulation table enable state dynamically for a command buffer
primary / secondary
both
graphics
state

To dynamically set the coverageModulationTableEnable state, call:

void vkCmdSetCoverageModulationTableEnableNV(
    VkCommandBuffer commandBuffer,
    VkBool32 coverageModulationTableEnable);
  • commandBuffer is the command buffer into which the command will be recorded.
  • coverageModulationTableEnable specifies the coverageModulationTableEnable state.

This command sets the coverageModulationTableEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationTableEnable value used to create the currently active pipeline.

Valid Usage

VUID-vkCmdSetCoverageModulationTableEnableNV-None-09423

At least one of the following must be true:- The extendedDynamicState3CoverageModulationTableEnable feature is enabled

Valid Usage (Implicit)

VUID-vkCmdSetCoverageModulationTableEnableNV-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetCoverageModulationTableEnableNV-videocoding

This command must only be called outside of a video coding scope

::

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::