vkCmdSetDepthBounds
To dynamically set the depth bounds range, call:
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
commandBuffer
is the command buffer into which the command will be recorded.minDepthBounds
is the minimum depth bound.maxDepthBounds
is the maximum depth bound.
This command sets the depth bounds range for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::minDepthBounds
and
VkPipelineDepthStencilStateCreateInfo::maxDepthBounds
values
used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthBounds-minDepthBounds-00600
If the VK_EXT_depth_range_unrestricted extension is not enabled
minDepthBounds
must be between 0.0
and 1.0
, inclusive
VUID-vkCmdSetDepthBounds-maxDepthBounds-00601
If the VK_EXT_depth_range_unrestricted extension is not enabled
maxDepthBounds
must be between 0.0
and 1.0
, inclusive
Valid Usage (Implicit)
VUID-vkCmdSetDepthBounds-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthBounds-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetDepthBounds-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetDepthBounds-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::