vkCmdSetDepthBounds
To dynamically set the depth bounds range, call:
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
commandBufferis the command buffer into which the command will be recorded.minDepthBoundsis the minimum depth bound.maxDepthBoundsis the maximum depth bound.
This command sets the depth bounds range for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::minDepthBounds and
VkPipelineDepthStencilStateCreateInfo::maxDepthBounds values
used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthBounds-minDepthBounds-00600
If the VK_EXT_depth_range_unrestricted extension is not enabled
minDepthBounds must be between 0.0 and 1.0, inclusive
VUID-vkCmdSetDepthBounds-maxDepthBounds-00601
If the VK_EXT_depth_range_unrestricted extension is not enabled
maxDepthBounds must be between 0.0 and 1.0, inclusive
Valid Usage (Implicit)
VUID-vkCmdSetDepthBounds-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthBounds-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthBounds-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthBounds-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::