vkCmdSetDepthBoundsTestEnable
To dynamically enable or disable the depth bounds test, call:
void vkCmdSetDepthBoundsTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthBoundsTestEnable);
commandBufferis the command buffer into which the command will be recorded.depthBoundsTestEnablespecifies if the depth bounds test is enabled.
This command sets the depth bounds enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthBoundsTestEnable-None-08971
At least one of the following must be true:
- the
extendedDynamicStatefeature is enabled - the
shaderObjectfeature is enabled ::
VUID-vkCmdSetDepthBoundsTestEnable-depthBounds-10010
If the depthBounds feature is not
enabled, depthBoundsTestEnable must be VK_FALSE
::
Valid Usage (Implicit)
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthBoundsTestEnable-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::