Function Prototype

vkCmdSetDepthBoundsTestEnable

Set depth bounds test enable dynamically for a command buffer

To dynamically enable or disable the depth bounds test, call:

void vkCmdSetDepthBoundsTestEnableEXT(
    VkCommandBuffer commandBuffer,
    VkBool32 depthBoundsTestEnable);
  • commandBuffer is the command buffer into which the command will be recorded.
  • depthBoundsTestEnable specifies if the depth bounds test is enabled.

This command sets the depth bounds enable for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable value used to create the currently active pipeline.

Valid Usage

VUID-vkCmdSetDepthBoundsTestEnable-None-08971

At least one of the following must be true:- the extendedDynamicState feature is enabled

VUID-vkCmdSetDepthBoundsTestEnable-depthBounds-10010

If the depthBounds feature is not enabled, depthBoundsTestEnable must be VK_FALSE

::

Valid Usage (Implicit)

VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetDepthBoundsTestEnable-videocoding

This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::