Function Prototype

vkCmdSetDepthClampEnableEXT

Specify dynamically whether depth clamping is enabled in the command buffer
primary / secondary
both
graphics
state

To dynamically set enable or disable depth clamping, call:

void vkCmdSetDepthClampEnableEXT(
    VkCommandBuffer commandBuffer,
    VkBool32 depthClampEnable);
  • commandBuffer is the command buffer into which the command will be recorded.
  • depthClampEnable specifies whether depth clamping is enabled.

This command sets whether depth clamping is enabled or disabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::depthClampEnable value used to create the currently active pipeline.

If the depth clamping state is changed dynamically, and the pipeline was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then depth clipping is enabled when depth clamping is disabled and vice versa.

Valid Usage

VUID-vkCmdSetDepthClampEnableEXT-None-09423

At least one of the following must be true:

VUID-vkCmdSetDepthClampEnableEXT-depthClamp-07449

If the depthClamp feature is not enabled, depthClampEnable must be VK_FALSE

Valid Usage (Implicit)

VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetDepthClampEnableEXT-videocoding

This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::