vkCmdSetDepthClampEnableEXT
To dynamically set enable or disable depth clamping, call:
void vkCmdSetDepthClampEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthClampEnable);
commandBufferis the command buffer into which the command will be recorded.depthClampEnablespecifies whether depth clamping is enabled.
This command sets whether depth clamping is enabled or disabled for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::depthClampEnable value
used to create the currently active pipeline.
If the depth clamping state is changed dynamically, and the pipeline was not
created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then
depth clipping is enabled when depth clamping is disabled and vice versa.
Valid Usage
VUID-vkCmdSetDepthClampEnableEXT-None-09423
At least one of the following must be true:
- The
extendedDynamicState3DepthClampEnablefeature is enabled - The
shaderObjectfeature is enabled ::
VUID-vkCmdSetDepthClampEnableEXT-depthClamp-07449
If the depthClamp feature is not enabled,
depthClampEnable must be VK_FALSE
::
Valid Usage (Implicit)
VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthClampEnableEXT-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::