vkCmdSetDepthClipNegativeOneToOneEXT
To dynamically set negativeOneToOne,
call:
void vkCmdSetDepthClipNegativeOneToOneEXT(
VkCommandBuffer commandBuffer,
VkBool32 negativeOneToOne);
commandBufferis the command buffer into which the command will be recorded.negativeOneToOnespecifies thenegativeOneToOnestate.
This command sets the negativeOneToOne state for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-None-09423
At least one of the following must be true:
- The
extendedDynamicState3DepthClipNegativeOneToOnefeature is enabled - The
shaderObjectfeature is enabled ::
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-depthClipControl-07453
The depthClipControl feature must
be enabled
::
Valid Usage (Implicit)
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::