Function Prototype

vkCmdSetDepthClipNegativeOneToOneEXT

Specify the negative one to one depth clip mode dynamically for a command buffer
primary / secondary
both
graphics
state

To dynamically set negativeOneToOne, call:

void vkCmdSetDepthClipNegativeOneToOneEXT(
    VkCommandBuffer commandBuffer,
    VkBool32 negativeOneToOne);
  • commandBuffer is the command buffer into which the command will be recorded.
  • negativeOneToOne specifies the negativeOneToOne state.

This command sets the negativeOneToOne state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne value used to create the currently active pipeline.

Valid Usage (Implicit)

VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetDepthClipNegativeOneToOneEXT-videocoding

This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::