vkCmdSetDepthClipNegativeOneToOneEXT
To dynamically set negativeOneToOne
,
call:
void vkCmdSetDepthClipNegativeOneToOneEXT(
VkCommandBuffer commandBuffer,
VkBool32 negativeOneToOne);
commandBuffer
is the command buffer into which the command will be recorded.negativeOneToOne
specifies thenegativeOneToOne
state.
This command sets the negativeOneToOne
state for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-None-09423
At least one of the following must be true:- The extendedDynamicState3DepthClipNegativeOneToOne
feature is
enabled
- The
shaderObject
feature is enabled ::
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-depthClipControl-07453
The depthClipControl
feature must
be enabled
::
Valid Usage (Implicit)
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetDepthClipNegativeOneToOneEXT-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::