vkCmdSetRasterizerDiscardEnable
To dynamically enable whether primitives are discarded before the rasterization stage, call:
void vkCmdSetRasterizerDiscardEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 rasterizerDiscardEnable);
commandBuffer
is the command buffer into which the command will be recorded.rasterizerDiscardEnable
controls whether primitives are discarded immediately before the rasterization stage.
This command sets the discard enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetRasterizerDiscardEnable-None-08970
At least one of the following must be true:- the extendedDynamicState2
feature is enabled
- the
shaderObject
feature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetRasterizerDiscardEnable-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::