vkCmdSetViewportShadingRatePaletteNV
To dynamically set the per-viewport shading rate image palettes, call:
void vkCmdSetViewportShadingRatePaletteNV(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkShadingRatePaletteNV* pShadingRatePalettes);
commandBuffer
is the command buffer into which the command will be recorded.firstViewport
is the index of the first viewport whose shading rate palette is updated by the command.viewportCount
is the number of viewports whose shading rate palettes are updated by the command.pShadingRatePalettes
is a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport.
This command sets the per-viewport shading rate image palettes for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineViewportShadingRateImageStateCreateInfoNV::pShadingRatePalettes
values used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetViewportShadingRatePaletteNV-None-02064
The shadingRateImage
feature must
be enabled
VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02067
The sum of firstViewport
and viewportCount
must be between
1
and VkPhysicalDeviceLimits
::maxViewports
, inclusive
VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02068
If the multiViewport
feature is not
enabled, firstViewport
must be 0
VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-02069
If the multiViewport
feature is not
enabled, viewportCount
must be 1
Valid Usage (Implicit)
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetViewportShadingRatePaletteNV-pShadingRatePalettes-parameter
pShadingRatePalettes
must be a valid pointer to an array of viewportCount
valid VkShadingRatePaletteNV structures
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetViewportShadingRatePaletteNV-videocoding
This command must only be called outside of a video coding scope
VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-arraylength
viewportCount
must be greater than 0
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::