vkCmdSetViewportShadingRatePaletteNV
To dynamically set the per-viewport shading rate image palettes, call:
void vkCmdSetViewportShadingRatePaletteNV(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkShadingRatePaletteNV* pShadingRatePalettes);
commandBufferis the command buffer into which the command will be recorded.firstViewportis the index of the first viewport whose shading rate palette is updated by the command.viewportCountis the number of viewports whose shading rate palettes are updated by the command.pShadingRatePalettesis a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport.
This command sets the per-viewport shading rate image palettes for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineViewportShadingRateImageStateCreateInfoNV::pShadingRatePalettes
values used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetViewportShadingRatePaletteNV-None-02064
The shadingRateImage feature must
be enabled
VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02067
The sum of firstViewport and viewportCount must be between
1 and VkPhysicalDeviceLimits::maxViewports, inclusive
VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02068
If the multiViewport feature is not
enabled, firstViewport must be 0
VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-02069
If the multiViewport feature is not
enabled, viewportCount must be 1
Valid Usage (Implicit)
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetViewportShadingRatePaletteNV-pShadingRatePalettes-parameter
pShadingRatePalettes must be a valid pointer to an array of viewportCount valid VkShadingRatePaletteNV structures
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetViewportShadingRatePaletteNV-videocoding
This command must only be called outside of a video coding scope
VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-arraylength
viewportCount must be greater than 0
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::