Function Prototype
vkCreateRenderPass
Create a new render pass object
To create a render pass, call:
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
device
is the logical device that creates the render pass.pCreateInfo
is a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass.pAllocator
controls host memory allocation as described in the Memory Allocation chapter.pRenderPass
is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
Valid Usage
VUID-vkCreateRenderPass-device-10000
device
must support at least one queue family with the
VK_QUEUE_GRAPHICS_BIT
capability
Valid Usage (Implicit)
VUID-vkCreateRenderPass-device-parameter
device
must be a valid VkDevice handle
VUID-vkCreateRenderPass-pCreateInfo-parameter
pCreateInfo
must be a valid pointer to a valid VkRenderPassCreateInfo structure
VUID-vkCreateRenderPass-pAllocator-parameter
If pAllocator
is not NULL
, pAllocator
must be a valid pointer to a valid VkAllocationCallbacks structure
VUID-vkCreateRenderPass-pRenderPass-parameter
pRenderPass
must be a valid pointer to a VkRenderPass handle