Function Prototype

vkCreateRenderPass

Create a new render pass object

To create a render pass, call:

VkResult vkCreateRenderPass(
    VkDevice device,
    const VkRenderPassCreateInfo* pCreateInfo,
    const VkAllocationCallbacks* pAllocator,
    VkRenderPass* pRenderPass);
  • device is the logical device that creates the render pass.
  • pCreateInfo is a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass.
  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.
  • pRenderPass is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.

Valid Usage

VUID-vkCreateRenderPass-device-10000

device must support at least one queue family with the VK_QUEUE_GRAPHICS_BIT capability

Valid Usage (Implicit)

VUID-vkCreateRenderPass-pCreateInfo-parameter

pCreateInfo must be a valid pointer to a valid VkRenderPassCreateInfo structure

VUID-vkCreateRenderPass-pAllocator-parameter

If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

VUID-vkCreateRenderPass-pRenderPass-parameter

pRenderPass must be a valid pointer to a VkRenderPass handle