Function Prototype
vkDestroyRenderPass
Destroy a render pass object
To destroy a render pass, call:
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
device
is the logical device that destroys the render pass.renderPass
is the handle of the render pass to destroy.pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Valid Usage
VUID-vkDestroyRenderPass-renderPass-00873
All submitted commands that refer to renderPass
must have
completed execution
VUID-vkDestroyRenderPass-renderPass-00874
If VkAllocationCallbacks
were provided when renderPass
was
created, a compatible set of callbacks must be provided here
VUID-vkDestroyRenderPass-renderPass-00875
If no VkAllocationCallbacks
were provided when renderPass
was created, pAllocator
must be NULL
Valid Usage (Implicit)
VUID-vkDestroyRenderPass-device-parameter
device
must be a valid VkDevice handle
VUID-vkDestroyRenderPass-renderPass-parameter
If renderPass
is not VK_NULL_HANDLE, renderPass
must be a valid VkRenderPass handle
VUID-vkDestroyRenderPass-pAllocator-parameter
If pAllocator
is not NULL
, pAllocator
must be a valid pointer to a valid VkAllocationCallbacks structure
VUID-vkDestroyRenderPass-renderPass-parent
If renderPass
is a valid handle, it must have been created, allocated, or retrieved from device
Host Synchronization
- Host access to
renderPass
must be externally synchronized ::