Function Prototype
vkDestroyRenderPass
Destroy a render pass object
To destroy a render pass, call:
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
deviceis the logical device that destroys the render pass.renderPassis the handle of the render pass to destroy.pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Valid Usage
VUID-vkDestroyRenderPass-renderPass-00873
All submitted commands that refer to renderPass must have
completed execution
VUID-vkDestroyRenderPass-renderPass-00874
If VkAllocationCallbacks were provided when renderPass was
created, a compatible set of callbacks must be provided here
VUID-vkDestroyRenderPass-renderPass-00875
If no VkAllocationCallbacks were provided when renderPass
was created, pAllocator must be NULL
Valid Usage (Implicit)
VUID-vkDestroyRenderPass-device-parameter
device must be a valid VkDevice handle
VUID-vkDestroyRenderPass-renderPass-parameter
If renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle
VUID-vkDestroyRenderPass-pAllocator-parameter
If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure
VUID-vkDestroyRenderPass-renderPass-parent
If renderPass is a valid handle, it must have been created, allocated, or retrieved from device
Host Synchronization
- Host access to
renderPassmust be externally synchronized ::