Structures
VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV
Structure describing push descriptor limits that can be supported by an implementation
The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV
structure is
defined as:
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t maxGraphicsShaderGroupCount;
uint32_t maxIndirectSequenceCount;
uint32_t maxIndirectCommandsTokenCount;
uint32_t maxIndirectCommandsStreamCount;
uint32_t maxIndirectCommandsTokenOffset;
uint32_t maxIndirectCommandsStreamStride;
uint32_t minSequencesCountBufferOffsetAlignment;
uint32_t minSequencesIndexBufferOffsetAlignment;
uint32_t minIndirectCommandsBufferOffsetAlignment;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.maxGraphicsShaderGroupCount
is the maximum number of shader groups in VkGraphicsPipelineShaderGroupsCreateInfoNV.maxIndirectSequenceCount
is the maximum number of sequences in VkGeneratedCommandsInfoNV and in VkGeneratedCommandsMemoryRequirementsInfoNV.maxIndirectCommandsTokenCount
is the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoNV.maxIndirectCommandsStreamCount
is the maximum number of streams in VkIndirectCommandsLayoutCreateInfoNV.maxIndirectCommandsTokenOffset
is the maximum offset in VkIndirectCommandsLayoutTokenNV.maxIndirectCommandsStreamStride
is the maximum stream stride in VkIndirectCommandsLayoutCreateInfoNV.minSequencesCountBufferOffsetAlignment
is the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV.minSequencesIndexBufferOffsetAlignment
is the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV.minIndirectCommandsBufferOffsetAlignment
is the minimum alignment for memory addresses used in VkIndirectCommandsStreamNV, and as preprocess buffer in VkGeneratedCommandsInfoNV.
If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Valid Usage (Implicit)
VUID-VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV-sType-sType
sType
must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV