Structures
VkQueueFamilyProperties2
Structure providing information about a queue family
The VkQueueFamilyProperties2
structure is defined as:
typedef struct VkQueueFamilyProperties2 {
VkStructureType sType;
void* pNext;
VkQueueFamilyProperties queueFamilyProperties;
} VkQueueFamilyProperties2;
or the equivalent
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
sType
is a VkStructureType value identifying this structure.pNext
isNULL
or a pointer to a structure extending this structure.queueFamilyProperties
is a VkQueueFamilyProperties structure which is populated with the same values as in vkGetPhysicalDeviceQueueFamilyProperties.
Valid Usage (Implicit)
VUID-VkQueueFamilyProperties2-sType-sType
sType
must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2
VUID-VkQueueFamilyProperties2-pNext-pNext
Each pNext
member of any structure (including this one) in the pNext
chain must be either NULL
or a pointer to a valid instance of VkQueueFamilyCheckpointProperties2NV, VkQueueFamilyCheckpointPropertiesNV, VkQueueFamilyGlobalPriorityPropertiesKHR, VkQueueFamilyQueryResultStatusPropertiesKHR, or VkQueueFamilyVideoPropertiesKHR
VUID-VkQueueFamilyProperties2-sType-unique
The sType
value of each struct in the pNext
chain must be unique