Structures
VkQueueFamilyProperties2
Structure providing information about a queue family
The VkQueueFamilyProperties2 structure is defined as:
typedef struct VkQueueFamilyProperties2 {
VkStructureType sType;
void* pNext;
VkQueueFamilyProperties queueFamilyProperties;
} VkQueueFamilyProperties2;
pub struct QueueFamilyProperties2 {
s_type: vk::StructureType,
p_next: *mut c_void,
queue_family_properties: vk::QueueFamilyProperties,
}
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
type QueueFamilyProperties2KHR = vk::QueueFamilyProperties2;
sTypeis a VkStructureType value identifying this structure.pNextisNULLor a pointer to a structure extending this structure.queueFamilyPropertiesis a VkQueueFamilyProperties structure which is populated with the same values as in vkGetPhysicalDeviceQueueFamilyProperties.
Valid Usage (Implicit)
VUID-VkQueueFamilyProperties2-sType-sType
sType must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2
VUID-VkQueueFamilyProperties2-pNext-pNext
Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkQueueFamilyCheckpointProperties2NV, VkQueueFamilyCheckpointPropertiesNV, VkQueueFamilyGlobalPriorityProperties, VkQueueFamilyOwnershipTransferPropertiesKHR, VkQueueFamilyQueryResultStatusPropertiesKHR, or VkQueueFamilyVideoPropertiesKHR
VUID-VkQueueFamilyProperties2-sType-unique
The sType value of each structure in the pNext chain must be unique