Function Prototype

vkCmdSetCoverageToColorEnableNV

Specify the coverage to color enable state dynamically for a command buffer
primary / secondary
both
graphics
state

To dynamically set the coverageToColorEnable state, call:

void vkCmdSetCoverageToColorEnableNV(
    VkCommandBuffer commandBuffer,
    VkBool32 coverageToColorEnable);
  • commandBuffer is the command buffer into which the command will be recorded.
  • coverageToColorEnable specifies the coverageToColorEnable state.

This command sets the coverageToColorEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorEnable value used to create the currently active pipeline.

Valid Usage

VUID-vkCmdSetCoverageToColorEnableNV-None-09423

At least one of the following must be true:- The extendedDynamicState3CoverageToColorEnable feature is enabled

Valid Usage (Implicit)

VUID-vkCmdSetCoverageToColorEnableNV-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetCoverageToColorEnableNV-videocoding

This command must only be called outside of a video coding scope

::

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::