vkCmdSetCoverageToColorLocationNV
To dynamically set the
coverageToColorLocation state, call:
void vkCmdSetCoverageToColorLocationNV(
VkCommandBuffer commandBuffer,
uint32_t coverageToColorLocation);
commandBufferis the command buffer into which the command will be recorded.coverageToColorLocationspecifies thecoverageToColorLocationstate.
This command sets the coverageToColorLocation state for subsequent
drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is specified by the
VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorLocation
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetCoverageToColorLocationNV-None-09423
At least one of the following must be true:
- The
extendedDynamicState3CoverageToColorLocationfeature is enabled - The
shaderObjectfeature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetCoverageToColorLocationNV-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::