Function Prototype

vkCmdSetCoverageToColorLocationNV

Specify the coverage to color location dynamically for a command buffer

primary / secondary
both
graphics
state

To dynamically set the coverageToColorLocation state, call:

void vkCmdSetCoverageToColorLocationNV(
    VkCommandBuffer commandBuffer,
    uint32_t coverageToColorLocation);
  • commandBuffer is the command buffer into which the command will be recorded.
  • coverageToColorLocation specifies the coverageToColorLocation state.

This command sets the coverageToColorLocation state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorLocation value used to create the currently active pipeline.

Valid Usage

VUID-vkCmdSetCoverageToColorLocationNV-None-09423

At least one of the following must be true:

Valid Usage (Implicit)

VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support graphics operations

VUID-vkCmdSetCoverageToColorLocationNV-videocoding

This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized ::