vkCmdSetCoverageToColorLocationNV
To dynamically set the
coverageToColorLocation
state, call:
void vkCmdSetCoverageToColorLocationNV(
VkCommandBuffer commandBuffer,
uint32_t coverageToColorLocation);
commandBuffer
is the command buffer into which the command will be recorded.coverageToColorLocation
specifies thecoverageToColorLocation
state.
This command sets the coverageToColorLocation
state for subsequent
drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorLocation
value used to create the currently active pipeline.
Valid Usage
VUID-vkCmdSetCoverageToColorLocationNV-None-09423
At least one of the following must be true:- The extendedDynamicState3CoverageToColorLocation
feature is
enabled
- The
shaderObject
feature is enabled ::
Valid Usage (Implicit)
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-parameter
commandBuffer
must be a valid VkCommandBuffer handle
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-recording
commandBuffer
must be in the recording state
VUID-vkCmdSetCoverageToColorLocationNV-commandBuffer-cmdpool
The VkCommandPool
that commandBuffer
was allocated from must support graphics operations
VUID-vkCmdSetCoverageToColorLocationNV-videocoding
This command must only be called outside of a video coding scope
::
Host Synchronization
- Host access to
commandBuffer
must be externally synchronized - Host access to the
VkCommandPool
thatcommandBuffer
was allocated from must be externally synchronized ::