vkCmdSetRenderingInputAttachmentIndices
To set the input attachment index mappings during dynamic rendering, call:
void vkCmdSetRenderingInputAttachmentIndicesKHR(
VkCommandBuffer commandBuffer,
const VkRenderingInputAttachmentIndexInfo* pInputAttachmentIndexInfo);
commandBufferis the command buffer into which the command will be recorded.pInputAttachmentIndexInfois a VkRenderingInputAttachmentIndexInfo structure indicating the new mappings.
This command sets the input attachment index mappings for subsequent drawing commands, and must match the mappings provided to the bound pipeline, if one is bound, which can be set by chaining VkRenderingInputAttachmentIndexInfo to VkGraphicsPipelineCreateInfo.
Until this command is called, mappings in the command buffer state are
treated as each color attachment specified in vkCmdBeginRendering
mapping to subpass inputs with a InputAttachmentIndex equal to its
index in VkRenderingInfo::pColorAttachments, and depth/stencil
attachments mapping to input attachments without these decorations.
This state is reset whenever vkCmdBeginRendering is called.
Valid Usage
VUID-vkCmdSetRenderingInputAttachmentIndices-dynamicRenderingLocalRead-09516
dynamicRenderingLocalReadmust be enabled
VUID-vkCmdSetRenderingInputAttachmentIndices-pInputAttachmentIndexInfo-09517
pInputAttachmentIndexInfo→colorAttachmentCount must be equal to
the value of VkRenderingInfo::colorAttachmentCount used to
begin the current render pass instance
VUID-vkCmdSetRenderingInputAttachmentIndices-commandBuffer-09518
The current render pass instance must have been started or resumed by
vkCmdBeginRendering in this commandBuffer
Valid Usage (Implicit)
VUID-vkCmdSetRenderingInputAttachmentIndices-commandBuffer-parameter
commandBuffer must be a valid VkCommandBuffer handle
VUID-vkCmdSetRenderingInputAttachmentIndices-pInputAttachmentIndexInfo-parameter
pInputAttachmentIndexInfo must be a valid pointer to a valid VkRenderingInputAttachmentIndexInfo structure
VUID-vkCmdSetRenderingInputAttachmentIndices-commandBuffer-recording
commandBuffer must be in the recording state
VUID-vkCmdSetRenderingInputAttachmentIndices-commandBuffer-cmdpool
The VkCommandPool that commandBuffer was allocated from must support graphics operations
VUID-vkCmdSetRenderingInputAttachmentIndices-renderpass
This command must only be called inside of a render pass instance
VUID-vkCmdSetRenderingInputAttachmentIndices-videocoding
This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized ::