Function Prototype
vkDestroyFence
Destroy a fence object
To destroy a fence, call:
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
device
is the logical device that destroys the fence.fence
is the handle of the fence to destroy.pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Valid Usage
VUID-vkDestroyFence-fence-01120
All queue submission commands that refer
to fence
must have completed execution
VUID-vkDestroyFence-fence-01121
If VkAllocationCallbacks
were provided when fence
was
created, a compatible set of callbacks must be provided here
VUID-vkDestroyFence-fence-01122
If no VkAllocationCallbacks
were provided when fence
was
created, pAllocator
must be NULL
Valid Usage (Implicit)
VUID-vkDestroyFence-device-parameter
device
must be a valid VkDevice handle
VUID-vkDestroyFence-fence-parameter
If fence
is not VK_NULL_HANDLE, fence
must be a valid VkFence handle
VUID-vkDestroyFence-pAllocator-parameter
If pAllocator
is not NULL
, pAllocator
must be a valid pointer to a valid VkAllocationCallbacks structure
VUID-vkDestroyFence-fence-parent
If fence
is a valid handle, it must have been created, allocated, or retrieved from device
Host Synchronization
- Host access to
fence
must be externally synchronized ::