Function Prototype

vkCmdDrawIndirectCount

Draw primitives with indirect parameters and draw count

To record a non-indexed draw call with a draw call count sourced from a buffer, call:

void vkCmdDrawIndirectCount(
    VkCommandBuffer commandBuffer,
    VkBuffer buffer,
    VkDeviceSize offset,
    VkBuffer countBuffer,
    VkDeviceSize countBufferOffset,
    uint32_t maxDrawCount,
    uint32_t stride);
void vkCmdDrawIndirectCountKHR(
    VkCommandBuffer commandBuffer,
    VkBuffer buffer,
    VkDeviceSize offset,
    VkBuffer countBuffer,
    VkDeviceSize countBufferOffset,
    uint32_t maxDrawCount,
    uint32_t stride);
void vkCmdDrawIndirectCountAMD(
    VkCommandBuffer commandBuffer,
    VkBuffer buffer,
    VkDeviceSize offset,
    VkBuffer countBuffer,
    VkDeviceSize countBufferOffset,
    uint32_t maxDrawCount,
    uint32_t stride);
  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer containing draw parameters.
  • offset is the byte offset into buffer where parameters begin.
  • countBuffer is the buffer containing the draw count.
  • countBufferOffset is the byte offset into countBuffer where the draw count begins.
  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.
  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawIndirectCount behaves similarly to vkCmdDrawIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage

VUID-vkCmdDrawIndirectCount-magFilter-04553

If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VUID-vkCmdDrawIndirectCount-magFilter-09598

If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

VUID-vkCmdDrawIndirectCount-mipmapMode-04770

If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VUID-vkCmdDrawIndirectCount-mipmapMode-09599

If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

VUID-vkCmdDrawIndirectCount-unnormalizedCoordinates-09635

If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s levelCount and layerCountmust be 1

VUID-vkCmdDrawIndirectCount-None-08609

If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s viewType must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

VUID-vkCmdDrawIndirectCount-None-08610

If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name

VUID-vkCmdDrawIndirectCount-None-08611

If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values

VUID-vkCmdDrawIndirectCount-None-06479

If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

VUID-vkCmdDrawIndirectCount-None-02691

If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VUID-vkCmdDrawIndirectCount-None-07888

If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VUID-vkCmdDrawIndirectCount-None-02692

If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-02693

If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

VUID-vkCmdDrawIndirectCount-filterCubic-02694

Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

VUID-vkCmdDrawIndirectCount-filterCubicMinmax-02695

Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

VUID-vkCmdDrawIndirectCount-cubicRangeClamp-09212

If the cubicRangeClamp feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

VUID-vkCmdDrawIndirectCount-reductionMode-09213

Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

VUID-vkCmdDrawIndirectCount-selectableCubicWeights-09214

If the selectableCubicWeights feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::cubicWeights equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

VUID-vkCmdDrawIndirectCount-flags-02696

Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

VUID-vkCmdDrawIndirectCount-OpTypeImage-07027

For any VkImageView being written as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

VUID-vkCmdDrawIndirectCount-OpTypeImage-07028

For any VkImageView being read as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

VUID-vkCmdDrawIndirectCount-OpTypeImage-07029

For any VkBufferView being written as a storage texel buffer where the image format field of the OpTypeImage is Unknown, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

VUID-vkCmdDrawIndirectCount-OpTypeImage-07030

Any VkBufferView being read as a storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

VUID-vkCmdDrawIndirectCount-None-08600

If a a bound shader was created as a VkShaderEXT without the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline without the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a set n, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

VUID-vkCmdDrawIndirectCount-None-08601

If a a bound shader was created as a VkShaderEXT without the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline without the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT

VUID-vkCmdDrawIndirectCount-None-10068

For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

VUID-vkCmdDrawIndirectCount-maintenance4-08602

If a a bound shader was created as a VkShaderEXT without the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline without the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT

VUID-vkCmdDrawIndirectCount-None-08114

Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are accessed as described by descriptor validity by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

VUID-vkCmdDrawIndirectCount-imageLayout-00344

If an image descriptor is accessed by a shader, the VkImageLayoutmust match the subresource accessible from the VkImageView as defined by the image layout matching rules

VUID-vkCmdDrawIndirectCount-None-08115

If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08116

Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08604

Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

VUID-vkCmdDrawIndirectCount-None-08117

If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08119

If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

VUID-vkCmdDrawIndirectCount-None-08605

If a descriptor is dynamically used with a VkShaderEXT created with a VkDescriptorSetLayout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

VUID-vkCmdDrawIndirectCount-None-08606

If the shaderObject feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

VUID-vkCmdDrawIndirectCount-None-08608

If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

VUID-vkCmdDrawIndirectCount-uniformBuffers-06935

If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for uniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

VUID-vkCmdDrawIndirectCount-None-08612

If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

VUID-vkCmdDrawIndirectCount-storageBuffers-06936

If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for storageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

VUID-vkCmdDrawIndirectCount-None-08613

If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

VUID-vkCmdDrawIndirectCount-commandBuffer-02707

If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by bound shaders must not be a protected resource

VUID-vkCmdDrawIndirectCount-viewType-07752

If a VkImageView is accessed as a result of this command, then the image view’s viewType must match the Dim operand of the OpTypeImage as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

VUID-vkCmdDrawIndirectCount-format-07753

If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s format and the Sampled Type operand of the OpTypeImage must match

VUID-vkCmdDrawIndirectCount-OpImageWrite-08795

If a VkImageView created with a format other than VK_FORMAT_A8_UNORM is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

VUID-vkCmdDrawIndirectCount-OpImageWrite-08796

If a VkImageView created with the format VK_FORMAT_A8_UNORM is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have four components

VUID-vkCmdDrawIndirectCount-OpImageWrite-04469

If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

VUID-vkCmdDrawIndirectCount-SampledType-04470

If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

VUID-vkCmdDrawIndirectCount-SampledType-04471

If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

VUID-vkCmdDrawIndirectCount-SampledType-04472

If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

VUID-vkCmdDrawIndirectCount-SampledType-04473

If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04474

If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04475

If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

VUID-vkCmdDrawIndirectCount-OpImageSampleWeightedQCOM-06971

If OpImageSampleWeightedQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageSampleWeightedQCOM-06972

If OpImageSampleWeightedQCOM uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBoxFilterQCOM-06973

If OpImageBoxFilterQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSSDQCOM-06974

If OpImageBlockMatchSSDQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSADQCOM-06975

If OpImageBlockMatchSADQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSADQCOM-06976

If OpImageBlockMatchSADQCOM or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

VUID-vkCmdDrawIndirectCount-OpImageSampleWeightedQCOM-06977

If OpImageSampleWeightedQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageSampleWeightedQCOM-06978

If any command other than OpImageSampleWeightedQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09215

If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09216

If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09217

If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

VUID-vkCmdDrawIndirectCount-None-07288

Any shader invocation executed by this command mustterminate

VUID-vkCmdDrawIndirectCount-None-09600

If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

VUID-vkCmdDrawIndirectCount-commandBuffer-10746

The VkDeviceMemory object allocated from a VkMemoryHeap with the VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in commandBuffer

VUID-vkCmdDrawIndirectCount-None-10678

If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, and/or VK_SHADER_STAGE_COMPUTE_BIT

VUID-vkCmdDrawIndirectCount-None-10679

If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT layout

VUID-vkCmdDrawIndirectCount-pDescription-09900

If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with the VK_TENSOR_USAGE_SHADER_BIT_ARM usage flag set

VUID-vkCmdDrawIndirectCount-dimensionCount-09905

If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the Rank of the OpTypeTensorARM of the tensor resource variable must be equal to the dimensionCount provided via VkTensorCreateInfoARM::pDescription when creating the underlying VkTensorARM object

VUID-vkCmdDrawIndirectCount-OpTypeTensorARM-09906

If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the element type of the OpTypeTensorARM of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

VUID-vkCmdDrawIndirectCount-None-11297

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a OpTypeStruct decorated with Block or BufferBlock using that mapping, the calculated offset for the resource heap must be a multiple of bufferDescriptorAlignment

VUID-vkCmdDrawIndirectCount-None-11298

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an OpTypeImage or OpTypeSampledImage using that mapping, the calculated offset for the resource heap must be a multiple of imageDescriptorAlignment

VUID-vkCmdDrawIndirectCount-None-11299

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an OpTypeSampler or OpTypeSampledImage using that mapping, the calculated offset for the sampler heap must be a multiple of samplerDescriptorAlignment

VUID-vkCmdDrawIndirectCount-None-11397

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an OpTypeTensorARM using that mapping, the calculated offset for the resource heap must be a multiple of tensorDescriptorAlignment

VUID-vkCmdDrawIndirectCount-None-11300

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 4

VUID-vkCmdDrawIndirectCount-None-11301

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

VUID-vkCmdDrawIndirectCount-None-11302

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress

VUID-vkCmdDrawIndirectCount-None-11304

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 8

VUID-vkCmdDrawIndirectCount-None-11305

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

VUID-vkCmdDrawIndirectCount-None-11306

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address pointed to by the address in push data must be a valid VkDeviceAddress

VUID-vkCmdDrawIndirectCount-None-11308

For each descriptor heap that is statically used by a bound shader, either directly or via a descriptor mapping, a valid descriptor heap must be bound

VUID-vkCmdDrawIndirectCount-None-11309

If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, execution of this command must not result in any descriptor read accessing data outside of the user range of the respective heap bound by vkCmdBind*HeapEXT commands

VUID-vkCmdDrawIndirectCount-None-11372

If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer or uniform texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for uniformBuffers, the robustBufferAccess2 feature is not enabled, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the descriptor specified via VkDeviceAddressRangeEXT when the descriptor was written

VUID-vkCmdDrawIndirectCount-None-11373

If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer or storage texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for storageBuffers, the robustBufferAccess2 feature is not enabled, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the descriptor specified by VkDeviceAddressRangeEXT when the descriptor was written

VUID-vkCmdDrawIndirectCount-None-11374

If the robustBufferAccess2 feature is not enabled, the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, uniform texel buffer, storage buffer, or storage texel buffer, that shader must not access values outside of the range of the buffer as specified by VkDeviceAddressRangeEXT when the descriptor was written

VUID-vkCmdDrawIndirectCount-pBindInfo-11375

If any bound shader uses an embedded sampler via a descriptor mapping, the value of pBindInfo→reservedRangeSize set for vkCmdBindSamplerHeapEXTmust be greater than or equal to minSamplerHeapReservedRangeWithEmbedded

VUID-vkCmdDrawIndirectCount-None-11376

If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set by vkCmdPushDataEXT

VUID-vkCmdDrawIndirectCount-None-11398

If a bound shader was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the access must not be out of bounds

VUID-vkCmdDrawIndirectCount-None-11437

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the buffer from which the address in push data was queried must have been created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

VUID-vkCmdDrawIndirectCount-None-11438

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

VUID-vkCmdDrawIndirectCount-None-11441

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must be aligned to minUniformBufferOffsetAlignment

VUID-vkCmdDrawIndirectCount-None-11439

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag set

VUID-vkCmdDrawIndirectCount-None-11442

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must be aligned to minStorageBufferOffsetAlignment

VUID-vkCmdDrawIndirectCount-None-11485

If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses an acceleration structure using that mapping, the address that the acceleration structure is mapped to must be an acceleration structure address retrieved from a VkAccelerationStructureKHR object via vkGetAccelerationStructureDeviceAddressKHR or handle retrieved from a VkAccelerationStructureNV object via vkGetAccelerationStructureHandleNV

VUID-vkCmdDrawIndirectCount-index-11450

If a shader uses a sampler descriptor to sample an image as a result of this command, and that sampler descriptor uses a custom border color with an index defined by VkSamplerCustomBorderColorIndexCreateInfoEXT, the value of VkSamplerCustomBorderColorIndexCreateInfoEXT::index must have been registered before this command was recorded, and still be registered during the sampling operation, with an identically defined color

VUID-vkCmdDrawIndirectCount-protectedNoFault-11455

If protectedNoFault is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, the address that the resource is mapped to must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

VUID-vkCmdDrawIndirectCount-protectedNoFault-11456

If protectedNoFault is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, the address of the indirect memory must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

VUID-vkCmdDrawIndirectCount-renderPass-02684

The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

VUID-vkCmdDrawIndirectCount-subpass-02685

The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

VUID-vkCmdDrawIndirectCount-OpTypeImage-07468

If any shader executed by this pipeline accesses an OpTypeImage variable with a Dim operand of SubpassData, it must be decorated with an InputAttachmentIndex that corresponds to a valid input attachment in the current subpass

VUID-vkCmdDrawIndirectCount-None-07469

Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' pInputAttachments[InputAttachmentIndex] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

VUID-vkCmdDrawIndirectCount-pDepthInputAttachmentIndex-09595

Input attachment views accessed in a dynamic render pass with a InputAttachmentIndex referenced by VkRenderingInputAttachmentIndexInfo, or no InputAttachmentIndex if VkRenderingInputAttachmentIndexInfo::pDepthInputAttachmentIndex or VkRenderingInputAttachmentIndexInfo::pStencilInputAttachmentIndex are NULL, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

VUID-vkCmdDrawIndirectCount-pDepthInputAttachmentIndex-09596

Input attachment views accessed in a dynamic render pass via a shader object must have an InputAttachmentIndex if both VkRenderingInputAttachmentIndexInfo::pDepthInputAttachmentIndex and VkRenderingInputAttachmentIndexInfo::pStencilInputAttachmentIndex are non-NULL

VUID-vkCmdDrawIndirectCount-InputAttachmentIndex-09597

If an input attachment view accessed in a dynamic render pass via a shader object has an InputAttachmentIndex, the InputAttachmentIndex must match an index in VkRenderingInputAttachmentIndexInfo

VUID-vkCmdDrawIndirectCount-None-06537

Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

VUID-vkCmdDrawIndirectCount-None-10795

If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

VUID-vkCmdDrawIndirectCount-None-10796

If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

VUID-vkCmdDrawIndirectCount-None-10797

If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

VUID-vkCmdDrawIndirectCount-None-12338

If a color attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, the color attachment must not be written to by this command

VUID-vkCmdDrawIndirectCount-None-12339

If a depth attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, the depth attachment must not be written to by this command

VUID-vkCmdDrawIndirectCount-None-12340

If a stencil attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, the stencil attachment must not be written to by this command

VUID-vkCmdDrawIndirectCount-None-09003

If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

VUID-vkCmdDrawIndirectCount-None-06886

If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

VUID-vkCmdDrawIndirectCount-None-06887

If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back writeMask are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

VUID-vkCmdDrawIndirectCount-None-07831

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07832

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-08617

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07834

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBiasEnable is VK_TRUE, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXTmust have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07835

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and an active color attachment current value of blendEnable is VK_TRUE with a blend equations where any VkBlendFactor member is VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07836

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBoundsTestEnable is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07837

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07838

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07839

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-maxMultiviewInstanceIndex-02688

If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-02689

If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE, then the active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

VUID-vkCmdDrawIndirectCount-None-07634

If the VK_EXT_sample_locations extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-06666

If the VK_EXT_sample_locations extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of sampleLocationsEnable is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07840

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07841

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07843

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07844

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthTestEnable is VK_TRUE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07845

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthTestEnable is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07846

If the depthBounds feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07847

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07848

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilOpmust have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-viewportCount-03417

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-scissorCount-03418

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

VUID-vkCmdDrawIndirectCount-viewportCount-03419

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

VUID-vkCmdDrawIndirectCount-viewportCount-04137

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-viewportCount-04138

If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-08636

If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-viewportCount-04139

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-shadingRateImage-09233

If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-shadingRateImage-09234

If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-08637

If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04141

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04142

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-None-07878

If the exclusiveScissor feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07879

If the exclusiveScissor feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of pExclusiveScissorEnables to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-04876

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-04877

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-logicOp-04878

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of logicOpEnable is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-04552

If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

VUID-vkCmdDrawIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-08642

If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and any shader object bound to a graphics stage writes to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

VUID-vkCmdDrawIndirectCount-blendEnable-04727

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, then for each color attachment, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding current value of blendEnable must be VK_FALSE

VUID-vkCmdDrawIndirectCount-None-08644

If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of rasterizerDiscardEnable is VK_FALSE, and none of the following is enabled:

then the current value of rasterizationSamples must be the same as the current color and/or depth/stencil attachments

VUID-vkCmdDrawIndirectCount-None-08876

If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

VUID-vkCmdDrawIndirectCount-imageView-06172

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

VUID-vkCmdDrawIndirectCount-imageView-06173

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

VUID-vkCmdDrawIndirectCount-imageView-06174

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

VUID-vkCmdDrawIndirectCount-imageView-06175

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

VUID-vkCmdDrawIndirectCount-imageView-06176

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

VUID-vkCmdDrawIndirectCount-imageView-06177

If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

VUID-vkCmdDrawIndirectCount-viewMask-06178

If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06179

If the dynamicRenderingUnusedAttachments feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08910

If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08912

If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08911

If the dynamicRenderingUnusedAttachments feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats, if it exists, must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-colorAttachmentCount-09362

If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::colorAttachmentCount equal to 1, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a resolveImageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-None-09363

If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-None-09364

If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09365

If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09366

If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to VK_FALSE prior to this drawing command

VUID-vkCmdDrawIndirectCount-rasterizationSamples-09367

If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09368

If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize→width to 1 prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09369

If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize→height to 1 prior to this drawing command

VUID-vkCmdDrawIndirectCount-pFragmentSize-09370

If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize→width to 1 prior to this drawing command

VUID-vkCmdDrawIndirectCount-pFragmentSize-09371

If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize→height to 1 prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07749

If the colorWriteEnable feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-attachmentCount-07750

If the colorWriteEnable feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then the attachmentCount parameter of most recent call to vkCmdSetColorWriteEnableEXT in the current command buffer must be greater than or equal to the number of active color attachments

VUID-vkCmdDrawIndirectCount-None-07751

If the VK_EXT_discard_rectangles extension is enabled, a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the pNext chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of discardRectangleEnable is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount

VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09236

If the VK_EXT_discard_rectangles extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the pNext chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of discardRectangleEnable is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::maxDiscardRectangles

VUID-vkCmdDrawIndirectCount-None-07880

If the VK_EXT_discard_rectangles extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07881

If the VK_EXT_discard_rectangles extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of discardRectangleEnable is VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08913

If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment→imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08914

If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment→imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment→imageView

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08915

If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pDepthAttachment→imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment→imageView, the value of the format must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08916

If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment→imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08917

If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment→imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment→imageView

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08918

If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pStencilAttachment→imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment→imageView, the value of the format must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-imageView-06183

If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

VUID-vkCmdDrawIndirectCount-dynamicRenderingLocalRead-11797

If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingLocalRead feature is enabled, the VK_RENDERING_LOCAL_READ_CONCURRENT_ACCESS_CONTROL_BIT_KHR flag is specified, and an attachment is being used as a feedback loop as specified by VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR, VkRenderingAttachmentFlagsInfoKHR::flags for that attachment must include VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR

VUID-vkCmdDrawIndirectCount-imageView-06184

If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

VUID-vkCmdDrawIndirectCount-layers-10831

If the current render pass instance was created with VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE or VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, and the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, then the current render pass instance must have a layers value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::maxFragmentDensityMapLayers

VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06185

If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-pDepthAttachment-06186

If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment→imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment→imageView

VUID-vkCmdDrawIndirectCount-pStencilAttachment-06187

If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment→imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment→imageView

VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07285

If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of rasterizationSamples for the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07286

If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::pDepthAttachment→imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment→imageView

VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07287

If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::pStencilAttachment→imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment→imageView

VUID-vkCmdDrawIndirectCount-pNext-07935

If this command is called inside a render pass instance started with vkCmdBeginRendering, and the pNext chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the value of rasterizationSamples for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples

VUID-vkCmdDrawIndirectCount-renderPass-06198

If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

VUID-vkCmdDrawIndirectCount-pColorAttachments-08963

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::pColorAttachments→imageView was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-pColorAttachments-11539

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::pColorAttachments→resolveImageView was not VK_NULL_HANDLE, then the corresponding element of VkCustomResolveCreateInfoEXT::pColorAttachmentFormats used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-pDepthAttachment-08964

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::pDepthAttachment→imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-pDepthAttachment-11540

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::pDepthAttachment→resolveImageView was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::depthAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-pStencilAttachment-08965

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::pStencilAttachment→imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-pStencilAttachment-11860

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::pStencilAttachment→resolveImageView was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::stencilAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-flags-10582

If the current render pass instance was begun with a vkCmdBeginRendering call in commandBuffer, its VkRenderingInfo::flags parameter must not have VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT set unless VK_RENDERING_CONTENTS_INLINE_BIT_KHR is also set

VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithRasterizerDiscard-06708

If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-06709

If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream

VUID-vkCmdDrawIndirectCount-None-07620

If the depthClamp feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07621

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07622

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07623

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-alphaToCoverageEnable-08919

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and alphaToCoverageEnable was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

VUID-vkCmdDrawIndirectCount-alphaToCoverageEnable-08920

If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set alphaToCoverageEnable to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

VUID-vkCmdDrawIndirectCount-None-07624

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07625

If the alphaToOne feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07626

If the logicOp feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07627

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07629

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07630

If the geometryStreams feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_GEOMETRY_BIT stage and the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07631

If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07632

If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of conservativeRasterizationMode is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-conservativePointAndLineRasterization-07499

If the VK_EXT_conservative_rasterization extension is enabled, conservativePointAndLineRasterization is not supported, a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of rasterizerDiscardEnable is VK_FALSE, and the effective rasterization input topology is in line or point topology class, then the current value of conservativeRasterizationMode must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

VUID-vkCmdDrawIndirectCount-None-07633

If the depthClipEnable feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07636

If the VK_EXT_provoking_vertex extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-08666

If any of the stippledRectangularLines, stippledBresenhamLines or stippledSmoothLines features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-08669

If any of the stippledRectangularLines, stippledBresenhamLines or stippledSmoothLines features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the effective rasterization input topology is in line topology class, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07849

If any of the stippledRectangularLines, stippledBresenhamLines or stippledSmoothLines features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stippledLineEnable is VK_TRUE, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-10608

If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, the effective rasterization input topology is in line topology class, and the current lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_BRESENHAM or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the current alphaToCoverageEnable, alphaToOneEnable and sampleShadingEnable states must all be VK_FALSE

VUID-vkCmdDrawIndirectCount-None-07639

If the depthClipControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09650

If the depthClampControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of depthClampEnable is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07640

If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07641

If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07642

If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07643

If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageToColorEnable is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07644

If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07645

If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationMode is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07646

If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationTableEnable is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07647

If the shadingRateImage feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-pipelineFragmentShadingRate-09238

If the pipelineFragmentShadingRate feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07648

If the representativeFragmentTest feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07649

If the coverageReductionMode feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-rasterizationSamples-07471

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

VUID-vkCmdDrawIndirectCount-samples-07472

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::rasterizationSamples parameter used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-samples-07473

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the rasterizationSamples parameter in the last call to vkCmdSetRasterizationSamplesEXT

VUID-vkCmdDrawIndirectCount-rasterizationSamples-07474

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the multisampledRenderToSingleSampled feature is not enabled, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

VUID-vkCmdDrawIndirectCount-None-09211

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the rasterizationSamples member of that structure

VUID-vkCmdDrawIndirectCount-firstAttachment-07476

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then the last call to vkCmdSetColorBlendEnableEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

VUID-vkCmdDrawIndirectCount-firstAttachment-07478

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic states enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then the last call to vkCmdSetColorWriteMaskEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

VUID-vkCmdDrawIndirectCount-advancedBlendMaxColorAttachments-07480

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and an active color attachment current value of blendEnable is VK_TRUE, then the number of active color attachments must not exceed advancedBlendMaxColorAttachments

VUID-vkCmdDrawIndirectCount-None-10862

If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT , but not the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the blendEnable current value of VK_TRUE

VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-10863

If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT, but not the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the blendEnable current value of VK_TRUE

VUID-vkCmdDrawIndirectCount-None-10864

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then either vkCmdSetColorBlendAdvancedEXT or vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the blendEnable current value of VK_TRUE

VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-07481

If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the rasterizationStream to zero

VUID-vkCmdDrawIndirectCount-sampleLocationsPerPixel-07482

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

VUID-vkCmdDrawIndirectCount-sampleLocationsPerPixel-07483

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples parameter of the last call to vkCmdSetRasterizationSamplesEXT

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07484

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT then the current active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07485

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.maxSampleLocationGridSize.width in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::maxSampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07486

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.maxSampleLocationGridSize.height in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::maxSampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07487

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction InterpolateAtSample

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07936

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.width must evenly divide VkMultisamplePropertiesEXT::maxSampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07937

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::maxSampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07938

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

VUID-vkCmdDrawIndirectCount-coverageModulationTableEnable-07488

If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set coverageModulationTableEnable to VK_TRUE, then the coverageModulationTableCount parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current rasterizationSamples divided by the number of color samples in the current active color attachment

VUID-vkCmdDrawIndirectCount-rasterizationSamples-07489

If the VK_NV_framebuffer_mixed_samples extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current rasterizationSamples must be the same as the sample count of the depth/stencil attachment

VUID-vkCmdDrawIndirectCount-coverageToColorEnable-07490

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09420

If the VK_NV_fragment_coverage_to_color extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

VUID-vkCmdDrawIndirectCount-coverageReductionMode-07491

If the coverageReductionMode feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV or VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic states enabled, then the current values of coverageReductionMode, rasterizationSamples, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

VUID-vkCmdDrawIndirectCount-viewportCount-07492

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-viewportCount-07493

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-viewportCount-09421

If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage, then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

VUID-vkCmdDrawIndirectCount-rasterizationSamples-07494

If the VK_NV_framebuffer_mixed_samples extension is enabled, and the coverageReductionMode feature is not enabled, or the current value of coverageReductionMode is not VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV, and the current value of rasterizationSamples is greater than sample count of the color attachment, then sample shading must be disabled

VUID-vkCmdDrawIndirectCount-stippledLineEnable-07495

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR, then the stippledRectangularLines feature must be enabled

VUID-vkCmdDrawIndirectCount-stippledLineEnable-07496

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_BRESENHAM, then the stippledBresenhamLines feature must be enabled

VUID-vkCmdDrawIndirectCount-stippledLineEnable-07497

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the stippledSmoothLines feature must be enabled

VUID-vkCmdDrawIndirectCount-stippledLineEnable-07498

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_DEFAULT, then the stippledRectangularLines feature must be enabled and VkPhysicalDeviceLimits::strictLines must be VK_TRUE

VUID-vkCmdDrawIndirectCount-stage-07073

If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

VUID-vkCmdDrawIndirectCount-None-08877

If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-07850

If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-nextStage-10745

For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a nextStage including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

VUID-vkCmdDrawIndirectCount-None-08684

If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_VERTEX_BIT

VUID-vkCmdDrawIndirectCount-None-08685

If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

VUID-vkCmdDrawIndirectCount-None-08686

If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

VUID-vkCmdDrawIndirectCount-None-08687

If there is no bound graphics pipeline, and the geometryShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_GEOMETRY_BIT

VUID-vkCmdDrawIndirectCount-None-08688

If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_FRAGMENT_BIT

VUID-vkCmdDrawIndirectCount-None-08689

If there is no bound graphics pipeline, and the taskShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TASK_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08690

If there is no bound graphics pipeline, and the meshShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_MESH_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08693

If there is no bound graphics pipeline, and at least one of the taskShader and meshShader features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid VkShaderEXT bound, and the other must have no VkShaderEXT bound

VUID-vkCmdDrawIndirectCount-None-08696

If there is no bound graphics pipeline, and a valid VkShaderEXT is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no VkShaderEXT bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

VUID-vkCmdDrawIndirectCount-None-08698

If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

VUID-vkCmdDrawIndirectCount-None-08699

If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any VkShaderEXT bound

VUID-vkCmdDrawIndirectCount-None-08878

All bound graphics shader objects must have been created with identical or identically defined push constant ranges

VUID-vkCmdDrawIndirectCount-None-08879

All bound graphics shader objects must have either been created with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag set, or with identical or identically defined arrays of descriptor set layouts

VUID-vkCmdDrawIndirectCount-colorAttachmentCount-09372

If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, and a fragment shader is bound, it must not declare the DepthReplacing or StencilRefReplacingEXT execution modes

VUID-vkCmdDrawIndirectCount-pDynamicStates-08715

If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpDepthAttachmentReadEXT, the depthWriteEnable parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

VUID-vkCmdDrawIndirectCount-pDynamicStates-08716

If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpStencilAttachmentReadEXT, the writeMask parameter in the last call to vkCmdSetStencilWriteMask must be 0

VUID-vkCmdDrawIndirectCount-None-09116

If a shader object is bound to any graphics stage or the bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the pColorWriteMasks parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

VUID-vkCmdDrawIndirectCount-maxFragmentDualSrcAttachments-09239

If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of Location for any output attachment statically used in the Fragment Execution Model executed by this command must be less than maxFragmentDualSrcAttachments

VUID-vkCmdDrawIndirectCount-None-09548

If the current render pass was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::pColorAttachmentLocations in the bound pipeline must match the value for the corresponding locations set currently in the current render pass instance

VUID-vkCmdDrawIndirectCount-None-09549

If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingInputAttachmentIndexInfo::pColorAttachmentInputIndices in the bound pipeline must match the value for the corresponding index set currently in the current render pass instance

VUID-vkCmdDrawIndirectCount-None-10927

If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::pDepthInputAttachmentIndex in the bound pipeline must match the value set currently in the current render pass instance

VUID-vkCmdDrawIndirectCount-None-10928

If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::pStencilInputAttachmentIndex in the bound pipeline must match the value set currently in the current render pass instance

VUID-vkCmdDrawIndirectCount-None-09642

If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-09643

If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

VUID-vkCmdDrawIndirectCount-None-10772

If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

VUID-vkCmdDrawIndirectCount-multiviewPerViewViewports-12262

If the multiviewPerViewViewports feature is enabled, then the index of the most significant bit in current render pass instance viewMaskmust be less than the current value of viewportCount

VUID-vkCmdDrawIndirectCount-multiviewPerViewViewports-12263

If the multiviewPerViewViewports feature is enabled, then the index of the most significant bit in current render pass instance viewMaskmust be less than the current value of scissorCount

VUID-vkCmdDrawIndirectCount-flags-11521

If current render pass instance was begun with vkCmdBeginRendering with VkRenderingInfo::flags which includes VK_RENDERING_FRAGMENT_REGION_BIT_EXT, and if sample shading is enabled (explicitly or implicitly), then the minimum fraction for sample shading must equal 0.0

VUID-vkCmdDrawIndirectCount-None-11522

If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and the dynamicRenderingUnusedAttachments feature is not enabled, the graphics pipeline bound must have been created with a VkCustomResolveCreateInfoEXT

VUID-vkCmdDrawIndirectCount-None-11523

If the current render pass instance was begun with vkCmdBeginRendering and does not contain a custom resolve, and the dynamicRenderingUnusedAttachments feature is not enabled, the graphics pipeline bound must not have been created with a VkCustomResolveCreateInfoEXT

VUID-vkCmdDrawIndirectCount-customResolve-11524

If the current render pass instance was begun with vkCmdBeginRendering and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::customResolve as VK_TRUE

VUID-vkCmdDrawIndirectCount-customResolve-11525

If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and vkCmdBeginCustomResolveEXT has not been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::customResolve as VK_FALSE

VUID-vkCmdDrawIndirectCount-None-11861

If the dynamicRenderingUnusedAttachments feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, the bound graphics pipeline must have been created with a VkCustomResolveCreateInfoEXT::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

VUID-vkCmdDrawIndirectCount-None-11862

If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an resolveImageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::pColorAttachmentFormats used to create the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-None-11863

If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an resolveImageView equal to VK_NULL_HANDLE must have the corresponding element of VkCustomResolveCreateInfoEXT::pColorAttachmentFormats used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-11864

If the dynamicRenderingUnusedAttachments feature is enabled, the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an resolveImageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::pColorAttachmentFormats used to create the bound graphics pipeline, or the corresponding element of VkCustomResolveCreateInfoEXT::pColorAttachmentFormats, if it exists, must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-None-11865

If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment→resolveImageView was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::depthAttachmentFormat used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-None-11866

If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment→resolveImageView was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::depthAttachmentFormat used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment→resolveImageView

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-11867

If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pDepthAttachment→resolveImageView was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::depthAttachmentFormat used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment→resolveImageView, the value of the format must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-None-11868

If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment→resolveImageView was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::stencilAttachmentFormat used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-None-11869

If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment→resolveImageView was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::stencilAttachmentFormat used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment→resolveImageView

VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-11870

If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pStencilAttachment→resolveImageView was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::stencilAttachmentFormat used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment→resolveImageView, the value of the format must be VK_FORMAT_UNDEFINED

VUID-vkCmdDrawIndirectCount-colorAttachmentCount-11871

If the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0 and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, then for each element of the VkRenderingInfo::pColorAttachments array with a resolveImageView not equal to VK_NULL_HANDLE, the resolveImageView must have been created with a sample count equal to the value of rasterizationSamples for the bound graphics pipeline

VUID-vkCmdDrawIndirectCount-pDepthAttachment-11872

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, and VkRenderingInfo::pDepthAttachment→resolveImageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment→resolveImageView

VUID-vkCmdDrawIndirectCount-pStencilAttachment-11873

If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, VkRenderingInfo::pStencilAttachment→resolveImageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment→resolveImageView

VUID-vkCmdDrawIndirectCount-customResolve-11529

If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::customResolve as VK_TRUE

VUID-vkCmdDrawIndirectCount-customResolve-11530

If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has not yet been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::customResolve as VK_FALSE

VUID-vkCmdDrawIndirectCount-None-04007

All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

VUID-vkCmdDrawIndirectCount-None-04008

If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

VUID-vkCmdDrawIndirectCount-None-02721

If the robustBufferAccess feature is not enabled, and that pipeline was created without enabling VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS for vertexInputs, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

VUID-vkCmdDrawIndirectCount-format-10389

For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::format or VkVertexInputAttributeDescription2EXT::format is a packed format, and the legacyVertexAttributes feature is not enabled, the value of attribAddress, calculated as described in Vertex Input Calculation, must be a multiple of the size of the format

VUID-vkCmdDrawIndirectCount-format-10390

For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::format or VkVertexInputAttributeDescription2EXT::format is not a packed format, and either the legacyVertexAttributes feature is not enabled or format has 64-bit components, the value of attribAddress, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the format

VUID-vkCmdDrawIndirectCount-None-07842

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-dynamicPrimitiveTopologyUnrestricted-07500

If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled and the dynamicPrimitiveTopologyUnrestricted is VK_FALSE, then the primitiveTopology parameter of vkCmdSetPrimitiveTopology must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

VUID-vkCmdDrawIndirectCount-primitiveTopology-10286

If a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage is bound, then the current value of primitiveTopology must be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST prior to this drawing command

VUID-vkCmdDrawIndirectCount-primitiveTopology-10747

If vkCmdSetPrimitiveTopology set primitiveTopology to VK_PRIMITIVE_TOPOLOGY_PATCH_LIST prior to this drawing command, then a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage must be bound

VUID-vkCmdDrawIndirectCount-primitiveTopology-10748

If vkCmdSetPrimitiveTopology set primitiveTopology to VK_PRIMITIVE_TOPOLOGY_POINT_LIST prior to this drawing command, the maintenance5 feature is not enabled, both a VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT and VK_SHADER_STAGE_GEOMETRY_BIT stage are not bound, then the Vertex Execution Model must have a PointSize decorated variable that is statically written to

VUID-vkCmdDrawIndirectCount-pStrides-04913

If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled, but without the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2 must not be NULL

VUID-vkCmdDrawIndirectCount-None-04914

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

VUID-vkCmdDrawIndirectCount-Input-07939

If the vertexAttributeRobustness feature is not enabled, and the maintenance9 feature is not enabled, and there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then all variables with the Input storage class decorated with Location in the Vertex Execution Model OpEntryPoint must contain a location in VkVertexInputAttributeDescription2EXT::location

VUID-vkCmdDrawIndirectCount-Input-08734

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and either the legacyVertexAttributes feature is not enabled or the SPIR-V Type associated with a given Input variable of the corresponding Location in the Vertex Execution Model OpEntryPoint is 64-bit, then the numeric type associated with all Input variables of the corresponding Location in the Vertex Execution Model OpEntryPoint must be the same as VkVertexInputAttributeDescription2EXT::format

VUID-vkCmdDrawIndirectCount-format-08936

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::format has a 64-bit component, then the scalar width associated with all Input variables of the corresponding Location in the Vertex Execution Model OpEntryPoint must be 64-bit

VUID-vkCmdDrawIndirectCount-format-08937

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and the scalar width associated with a Location decorated Input variable in the Vertex Execution Model OpEntryPoint is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::format must have a 64-bit component

VUID-vkCmdDrawIndirectCount-None-09203

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::format has a 64-bit component, then all Input variables at the corresponding Location in the Vertex Execution Model OpEntryPoint must not use components that are not present in the format

VUID-vkCmdDrawIndirectCount-None-04875

If there is a shader object bound to the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage or the bound graphics pipeline state was created with both a VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage and the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled, and the current value of primitiveTopology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-04879

If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-None-09637

If the primitiveTopologyListRestart feature is not enabled, the input assembly is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled, then vkCmdSetPrimitiveRestartEnable must be VK_FALSE

VUID-vkCmdDrawIndirectCount-None-10909

If the primitiveTopologyPatchListRestart feature is not enabled, the input assembly is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, there is a shader object bound to the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be VK_FALSE

VUID-vkCmdDrawIndirectCount-stage-06481

The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of any element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

VUID-vkCmdDrawIndirectCount-None-08885

There must be no shader object bound to either of the VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT stages

VUID-vkCmdDrawIndirectCount-None-07619

If a shader object is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage and the VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

VUID-vkCmdDrawIndirectCount-OpExecutionMode-12239

If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an OpExecutionMode instruction specifying the type of subdivision, they must be the same

VUID-vkCmdDrawIndirectCount-OpExecutionMode-12240

If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an OpExecutionMode instruction specifying the orientation of triangles, they must be the same

VUID-vkCmdDrawIndirectCount-OpExecutionMode-12241

If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an OpExecutionMode instruction specifying the segment spacing, they must be the same

VUID-vkCmdDrawIndirectCount-OpExecutionMode-12242

If a shader is bound to both the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT and VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stages, and if both stages contain an OpExecutionMode instruction specifying the output patch size, they must be the same

VUID-vkCmdDrawIndirectCount-buffer-02708

If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

VUID-vkCmdDrawIndirectCount-buffer-02709

buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT usage flag set

VUID-vkCmdDrawIndirectCount-offset-02710

offset must be a multiple of 4

VUID-vkCmdDrawIndirectCount-commandBuffer-02711

commandBuffer must not be a protected command buffer

VUID-vkCmdDrawIndirectCount-countBuffer-02714

If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

VUID-vkCmdDrawIndirectCount-countBuffer-02715

countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT usage flag set

VUID-vkCmdDrawIndirectCount-countBufferOffset-02716

countBufferOffset must be a multiple of 4

VUID-vkCmdDrawIndirectCount-countBuffer-02717

The count stored in countBuffer must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

VUID-vkCmdDrawIndirectCount-countBufferOffset-04129

(countBufferOffset + sizeof(uint32_t)) must be less than or equal to the size of countBuffer

VUID-vkCmdDrawIndirectCount-None-04445

If the drawIndirectCount feature is not enabled this function must not be used

VUID-vkCmdDrawIndirectCount-stride-03110

stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)

VUID-vkCmdDrawIndirectCount-maxDrawCount-03111

If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

Valid Usage (Implicit)

VUID-vkCmdDrawIndirectCount-commandBuffer-cmdpool

The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

VUID-vkCmdDrawIndirectCount-renderpass

This command must only be called inside of a render pass instance

VUID-vkCmdDrawIndirectCount-suspended

This command must not be called between suspended render pass instances

VUID-vkCmdDrawIndirectCount-videocoding

This command must only be called outside of a video coding scope

VUID-vkCmdDrawIndirectCount-commonparent

Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized